Water: Difference between revisions

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|cc2 = Yes
|cc2 = Yes
|cc1index  = 3
|cc1index  = 3
|cc2id = 8
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
}}
}}
'''Water''' is a [[tile]] in [[Chip's Challenge]] that will kill [[Chip]] if he steps on it and does not have [[flippers]], with the [[Death message]] stating ''Ooops! Chip can't swim without flippers!''
'''Water''' is a [[tile]] in [[Chip's Challenge]] that will kill [[Chip]] if he steps on it and does not have [[flippers]], with the [[Death message]] stating ''Ooops! Chip can't swim without flippers!''


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In the [[MS ruleset]], water that Chip discovers before anything else on the lower layer will not kill Chip regardless of whether he has flippers when he first steps on it, and will still function the same towards monsters. If a [[block]] were to be pushed onto the hidden water, Chip would die if he pushed the block again. Water on the lower layer counts as an [[invalid tile]] in Lynx, rendering such levels unplayable. In [[Chip's Challenge 2]], other objects can be placed over water, but Chip or Melinda will drown if they don't have flippers or clear the water first.
In the [[MS ruleset]], water that Chip discovers before anything else on the lower layer will not kill Chip regardless of whether he has flippers when he first steps on it, and will still function the same towards monsters. If a [[block]] were to be pushed onto the hidden water, Chip would die if he pushed the block again. Water on the lower layer counts as an [[invalid tile]] in Lynx, rendering such levels unplayable. In [[Chip's Challenge 2]], other objects can be placed over water, but Chip or Melinda will drown if they don't have flippers or clear the water first.


In the [[MS]] ruleset, objects such as keys and boots can be placed over water or under water. In order to pick up the object underneath water, it must first be cleared away with a block. If Chip or a glider swim over the water, the object underneath is erased. This is also an invalid tile combination.
In the [[MS ruleset|MS]] ruleset, objects such as keys and boots can be placed over water or under water. In order to pick up the object underneath water, it must first be cleared away with a block. If Chip or a glider swim over the water, the object underneath is erased. This is also an invalid tile combination.


In [[Chip's Challenge 2]], pushing an [[ice block]] into water creates [[ice]] and a [[directional block]] creates [[floor]]. [[Ghost]]s cannot cross water without flippers.
In [[Chip's Challenge 2]], pushing an [[ice block]] into water creates [[ice]] and a [[directional block]] creates [[floor]]. [[Ghost]]s cannot cross water without flippers.
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