Wire: Difference between revisions

2 bytes added ,  8 November 2019
no edit summary
No edit summary
No edit summary
Line 8: Line 8:
}}
}}


'''Wire''' is a mechanic introduced in [[Chip's Challenge 2]]. It technically not a [[tile]], but instead enables [[floor]] and [[steel wall]]s to carry a signal between various game elements. Pink buttons, black buttons, and logic gates are capable of outputting a signal, and many more tiles can take signal as input. Wires will also be activated if [[Chip]], [[Melinda]], a [[ghost]], or a [[rover]] step on it while equipped with the [[lightning bolt]].
'''Wire''' is a mechanic introduced in [[Chip's Challenge 2]]. It's technically not a [[tile]], but instead enables [[floor]] and [[steel wall]]s to carry a signal between various game elements. Pink buttons, black buttons, and logic gates are capable of outputting a signal, and many more tiles can take signal as input. Wires will also be activated if [[Chip]], [[Melinda]], a [[ghost]], or a [[rover]] step on it while equipped with the [[lightning bolt]].


[[Teleport|Blue teleport]]s can be connected together with wire. If a movable object enters such a teleport network, it must exit a teleport in the same network. Teleports that are not in a network can still link to teleports inside a network. Signal has no effect on these networks.
[[Teleport|Blue teleport]]s can be connected together with wire. If a movable object enters such a teleport network, it must exit a teleport in the same network. Teleports that are not in a network can still link to teleports inside a network. Signal has no effect on these networks.
trusted-editors
331

edits