Please create an account or Login! Have fun!

Editing Wireframe

Jump to navigation Jump to search
You are not logged in. While you can edit without logging in, your IP address will be recorded publicly, along with the time and date, in this page's history. It is sometimes possible for others to identify you with this information. Creating an account will conceal your IP address and provide you with many other benefits. Messages sent to your IP can be viewed on your talk page.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Otheruses4|the 38th level in [[Chip's Challenge Level Pack 3]]|the game mechanic in [[Chip's Challenge 2]]|Wire}}
{{Infobox Level
{{Infobox Level
|pack = cclp3
|name = Wireframe
|image = [[File:CCLP3 Level 38.png|300px]]
|levelset = Chip's Challenge Level Pack 3
|level = 38
|level = 38
|image = [[File:CCLP3 Level 38.png|300px]]
|password = RBRV
}}
|chips required = 12
{{Otheruses4|the 38th level in [[Chip's Challenge Level Pack 3]]|the game mechanic in [[Chip's Challenge 2]]|Wire}}
|chips available = 12
|time = 400
|bold = 309 MS / 300 Lynx
|difficulty = 3}}
 
'''Wireframe''' is the 38th level in [[Chip's Challenge Level Pack 3]]. It was created by [[J.B. Lewis]].
'''Wireframe''' is the 38th level in [[Chip's Challenge Level Pack 3]]. It was created by [[J.B. Lewis]].


303 route: Play in odd step. Push the second block into the water (but do not step on it). Open the yellow door and move the first block to where the second block was initially, step on the dirt, then move the first block up to the water, allowing the ball to hit the brown button. Move down to the ice and across and up to the teleporter (collecting the upper chip along the way). Collect the suction boots, then return to the other chip and go down and left towards the green button. After pressing it, push the block (concealing a blue key) right towards the bomb, open the blue door, push the block up and then left to reach the red key. Press the green button again, open the red door, push the first block into the water and move the second block two spaces above the toggle wall. Press the green button again, and collect the chip behind the three blue walls (all of them fake – the optimal route involves removing the lower 2 walls and also involves stepping through the ice corner on the way out). Now move right and collect the fire boots, then push the block 2U, collect the chip, then press the blue button (with perfect timing, the tank will reach the brown button without being hindered by the gliders). Now collect the chip by the walker, then the green key, then the 4 chips to the left in an anti-clockwise sense (no waiting will be necessary if Chip is an even number of steps away from the walker). Collect the chip behind the green door, then explode the bomb near the start using the block above the fire (which has a chip under it). Collect the last chip and exit.
303 route: Play in odd step. Push the second block into the water (but do not step on it). Open the yellow door and move the first block to where the second block was initially, step on the dirt, then move the first block up to the water, allowing the ball to hit the brown button. Move down to the ice and across and up to the teleporter (collecting the upper chip along the way). Collect the suction boots, then return to the other chip and go down and left towards the green button. After pressing it, push the block (concealing a blue key) right towards the bomb, open the blue door, push the block up and then left to reach the red key. Press the green button again, open the red door, push the first block into the water and move the second block two spaces above the toggle wall. Press the green button again, and collect the chip behind the three blue walls (all of them fake – the optimal route involves removing the lower 2 walls and also involves stepping through the ice corner on the way out). Now move right and collect the fire boots, then push the block 2U, collect the chip, then press the blue button (with perfect timing, the tank will reach the brown button without being hindered by the gliders). Now collect the chip by the walker, then the green key, then the 4 chips to the left in an anti-clockwise sense (no waiting will be necessary if Chip is an even number of steps away from the walker). Collect the chip behind the green door, then explode the bomb near the start using the block above the fire (which has a chip under it). Collect the last chip and exit.


== Full level map ==
==Full level map==
[[File:Cclp3_full_map_level_38.png|500px]]
[[File:Cclp3_full_map_level_38.png|500px]]


Please note that all contributions to Chip's Challenge Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Chip's Challenge Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)
Your changes will be visible immediately.
  • If you want to test editing, try the sandbox.
  • On talk pages, please sign your posts by typing four tildes (~~~~).