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{{Infobox Level | {{Infobox Level | ||
| | |name = You Can't Teach an Old Frog New Tricks | ||
|image = [[File:CCLP3 Level 144.png|300px]] | |||
|levelset = Chip's Challenge Level Pack 3 | |||
|level = 144 | |level = 144 | ||
| | |designer = Madhav Shanbhag | ||
|password = TMET | |||
|hint = The extra clone buttons on the way are connected to this [[clone machine]]. | |hint = The extra clone buttons on the way are connected to this [[clone machine]]. | ||
}} | |chips required = 45 | ||
|chips available = 45 | |||
|time = None | |||
|bold ms = 836 [[T-Chip]] time | |||
|bold lynx = 635 [[T-Chip]] time | |||
|difficulty ms = 5 | |||
|bold difficulty ms = 5 | |||
|bold complexity ms = 5 | |||
|difficulty lynx = 5 | |||
|bold difficulty lynx = 5 | |||
|bold complexity lynx = 5}} | |||
'''You Can't Teach an Old Frog New Tricks''' | '''You Can't Teach an Old Frog New Tricks''' is the 144th level in [[Chip's Challenge Level Pack 3]]. It was famous for its unprecedented complexity and difficulty long from the very introduction of the level in [[Madhav Shanbhag]]'s KeyboardWielder.dat: the solution requires an almost endless array of puzzles with often unusual, convoluted solutions that have to be set up such that a [[teeth]] can move through them without being killed, as it is required to ''fully'' solve many of them. | ||
Most of the puzzles are arranged such that the teeth will chase [[Chip]] according to a single, fixed position - inside a [[trap]] - and the goal in that sector being to get the teeth all the way through to release the [[brown button]]. Hints to this goal first appeared on April Fools' day (2010), and also feature in the [[CCLP3 storyline]]. | Most of the puzzles are arranged such that the teeth will chase [[Chip]] according to a single, fixed position - inside a [[trap]] - and the goal in that sector being to get the teeth all the way through to release the [[brown button]]. Hints to this goal first appeared on April Fools' day (2010), and also feature in the [[CCLP3 storyline]]. | ||
This level is one of the three untimed levels in CCLP3 due to its complexity. This comes as a relief to many competitive players, since parts of the solution involve several [[random element]]s, and many believe this to be the reason for the level being untimed. However, the designer has denied this. These random elements do not have any effect on the casual player as they won't kill Chip or cause the level to be cooked. | This level is one of the three untimed levels in CCLP3 due to its complexity. This comes as a relief to many competitive players, since parts of the solution involve several [[random element]]s, and many believe this to be the reason for the level being untimed. However, the designer has denied this. These random elements do not have any effect on the casual player as they won't kill Chip or cause the level to be cooked. | ||
== Walkthrough == | == Walkthrough == | ||
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The level also includes all 4 boots, but they are buried under blocks and hence not accessible. | The level also includes all 4 boots, but they are buried under blocks and hence not accessible. | ||
In response to [https://forum.bitbusters.club/thread-2099.html a thread at the BitBusters Forums], the designer posted a levelset displaying different versions of the level as it evolved from its initial concept to completion. | In response to [https://forum.bitbusters.club/thread-2099.html/ a thread at the BitBusters Forums], the designer posted a levelset displaying different versions of the level as it evolved from its initial concept to completion. | ||
==Full level map== | ==Full level map== | ||
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== Video walkthrough == | == Video walkthrough == | ||
{{#ev:youtube| | {{#ev:youtube|xegpsoSLcMI}} | ||
{{Level Progression|Same Game|Recurring Dream}} | {{Level Progression|Same Game|Recurring Dream}} | ||
[[Category:Untimed levels]] | [[Category:Untimed levels]] |