You Can't Teach an Old Frog New Tricks: Difference between revisions

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Small fixes.
(Updating information in info box, updating bolds, adding designer and stars. 5 star bold difficulty because 4 star BD + 5 star luck = 5 star BD in my mind.)
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== Trivia ==
== Trivia ==
In Tile World 2, playing back the solution focusses on the teeth for the duration that Chip is stuck on the trap.  Some commentators refer to this as the "''teeth cam''".  This feature is achieved by hard-coded values in TW2's code, and cannot be employed in general for other levels.  It deliberately operates only during playback of a successful solution, and not when playing the level, so that the playing rules remain unchanged and no undue advantage is provided by using TW2 as compared to TW1 or MSCC.
In Tile World 2, playing back the solution focuses on the teeth for the duration that Chip is stuck on the trap.  Some commentators refer to this as the "''teeth cam''".  This feature is achieved by hard-coded values in TW2's code, and cannot be employed in general for other levels.  It deliberately operates only during playback of a successful solution, and not when playing the level, so that the playing rules remain unchanged and no undue advantage is provided by using TW2 as compared to TW1 or MSCC.


The level also includes all 4 boots, but they are buried under blocks and hence not accessible.
The level also includes all 4 boots, but they are buried under blocks and hence not accessible.


In response to [http://cczone.invisionzone.com/index.php?/topic/502-the-toughest-level-you-ever-made/ a thread at CCZone], the designer posted a levelset displaying different versions of the level as it evolved from its initial concept to completion.
In response to [https://forum.bitbusters.club/thread-2099.html/ a thread at CCZone], the designer posted a levelset displaying different versions of the level as it evolved from its initial concept to completion.


==Full level map==
==Full level map==
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