Cellblocked: Difference between revisions

47 bytes added ,  14 January 2019
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'''Cellblocked''' is the 16th level in [[Chip's Challenge 1]]. The structure of Cellblocked is a maze constructed entirely of [[recessed wall]]s, in a 7x7 grid of 3x3 rooms with a gnomon border to the southeast, with seven 3x2 rooms on the south and east side, and the exit in a 2x2 room in the very southeast. This structure is almost completely identical to [[Colony]], except that there the exit is in the southwest and the gnomon is on the south and west sides.
'''Cellblocked''' is the 16th level in [[Chip's Challenge 1]]. The structure of Cellblocked is a maze constructed entirely of [[recessed wall]]s, in a 7x7 grid of 3x3 rooms with a gnomon border to the southeast, with seven 3x2 rooms on the south and east side, and the exit in a 2x2 room in the very southeast. This structure is almost completely identical to [[Colony]], except that there the exit is in the southwest and the gnomon is on the south and west sides.


As with [[Southpole]], Chip can not be killed in any way by monsters, tiles, or time, but unlike Southpole, Chip can run into a dead end with no way to escape it, and thus have to start over. However, if restarting is necessary, don't follow the [[hint]]; instead, just move to another level and come back. ([[Clock setting]] is not required for untimed levels unless Chip is playing them timed.) This preserves all of the [[Chip's Challenge scoring|level bonus]].
As with [[Southpole]], Chip can not be killed in any way by monsters, tiles, or time, but unlike Southpole, Chip can run into a dead end with no way to escape it, and thus have to start over. However, if restarting is necessary, don't follow the [[hint]]; instead, just move to another level and come back. ([[Clock setting]] is not required for untimed levels unless Chip is playing them timed.) This preserves all of the [[Chip's Challenge scoring|level bonus]]. When using [[Tile World]], use Ctrl+r instead.


The route through Cellblocked, by room, is R 3D RUR 2U R 2U LU 5L DL 4D R 2D 5R URD.
The route through Cellblocked, by room, is R 3D RUR 2U R 2U LU 5L DL 4D R 2D 5R URD.