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'''Problem Solver''' is the 30th level in [[Chip's Challenge Level Pack 3]]. It was created by [[ | '''Problem Solver''' is the 30th level in [[Chip's Challenge Level Pack 3]]. It was created by [[J.B. Lewis]]. Several different puzzles are set up in a specific order, the main one being the four bombs in a glider's range where only the last one, guarding the exit, can be touched by it. The goals of the other three puzzles are to explode these three such that the fourth is removed by the glider. The puzzle may be inspired by the Amateria age in[http://en.wikipedia.org/wiki/Myst_III:_Exile Myst III: Exile], though on a smaller scale. | ||
Begin in [[odd step]], as part of the initial goal is to lure a [[teeth]] through a [[thin wall]] maze as soon as it starts moving. Move R [4] DL [3] UD, bringing the teeth around the first main corner, then eliminate one bomb by cloning at [10, 18] from [4, 18]. The correct [[clone machine]] must be used to explode the first bomb, but since the corresponding cloner is located on the same row as each button, this is based off simple logic. (The other logical pattern is usually in [[reading order]], often reverse.) To pull the teeth around another corner, move to [15, 20] (above the blue key) and move (2R, 2L R) before collecting the key. | Begin in [[odd step]], as part of the initial goal is to lure a [[teeth]] through a [[thin wall]] maze as soon as it starts moving. Move R [4] DL [3] UD, bringing the teeth around the first main corner, then eliminate one bomb by cloning at [10, 18] from [4, 18]. The correct [[clone machine]] must be used to explode the first bomb, but since the corresponding cloner is located on the same row as each button, this is based off simple logic. (The other logical pattern is usually in [[reading order]], often reverse.) To pull the teeth around another corner, move to [15, 20] (above the blue key) and move (2R, 2L R) before collecting the key. |