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ChipEdit: Difference between revisions

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53 bytes added ,  16 January 2019
Another update
(Updating)
(Another update)
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* ''Quick level access'': Moving forwards or backwards in a level set is controlled by Ctrl-N or Ctrl-P instead of picking through the list of the levels, which makes moving through levels lightning fast - approximately equal to the speed within MS Chip's Challenge. ChipEdit is often best to use for a cursory examination of a levelset, but more descriptive and clearer editors are better for further study.
* ''Quick level access'': Moving forwards or backwards in a level set is controlled by Ctrl-N or Ctrl-P instead of picking through the list of the levels, which makes moving through levels lightning fast - approximately equal to the speed within MS Chip's Challenge. ChipEdit is often best to use for a cursory examination of a levelset, but more descriptive and clearer editors are better for further study.


* ''Read-only'': If this is selected, the levels cannot be edited unless the option is disabled, which prevents accidental editing of the levelset.
* ''Read-only'': If this is selected, the levels cannot be edited unless the option is disabled, which prevents accidental editing of the levelset. This feature was later added to [[Chip's Workshop]].


* ''Monster status'': In ChipEdit specifically, the description of a monster in the data field includes whether the monster is programmed to move or not. The only ways to find out in other editors are either to check whether that monster is in the monster list, or to actually playtest the level.
* ''Monster status'': In ChipEdit specifically, the description of a monster in the data field includes whether the monster is programmed to move or not. The only ways to find out in other editors are either to check whether that monster is in the monster list, or to actually playtest the level.

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