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* CCEdit has a "pathmaker" feature, that allows the editor to draw out paths of directional objects, namely [[monster]]s, [[ice]], [[force floor]]s, [[Chip]] himself, and even [[clone block]]s, automatically; when the cursor takes a turn in a different direction, the last tile created will turn in the new direction. This will avoid the user having to manually return to the corners and change their direction. | * CCEdit has a "pathmaker" feature, that allows the editor to draw out paths of directional objects, namely [[monster]]s, [[ice]], [[force floor]]s, [[Chip]] himself, and even [[clone block]]s, automatically; when the cursor takes a turn in a different direction, the last tile created will turn in the new direction. This will avoid the user having to manually return to the corners and change their direction. | ||
* Any connections of [[clone machine]]s and [[trap]]s are now recorded on a list, and their complement is indicated when the cursor moves onto their button(s) or their target(s) by a red (clone) or purple (trap) border around the target square. Links between [[teleport]]s are displayed with a teal border around the next teleport in [[reading order]] (even if that move would be illegal in live play). | * Any connections of [[clone machine]]s and [[trap]]s are now recorded on a list, and their complement is indicated when the cursor moves onto their button(s) or their target(s) by a red (clone) or purple (trap) border around the target square. Links between [[teleport]]s are displayed with a teal border around the next teleport in [[reading order]] (even if that move would be illegal in live play). | ||
* In CCEdit, a green square follows the mouse cursor, allowing the designer to see the in-game playing area if Chip were standing where the mouse is. | * In CCEdit, a green square follows the mouse cursor, allowing the designer to see the in-game playing area if Chip were standing where the mouse is. This feature can be disabled. | ||
* CCEdit makes it easier to see tiles placed on the bottom later of the map. In [[ChipEdit]], [[block]]s, [[dirt]], clone machines, and [[thin wall]]s under the floor are impossible to see without actually putting the cursor on the square, and [[trap]]s and [[recessed wall]]s under floor are indistinguishable. The graphics in CCEdit are in much greater relief, which makes all these visible, and other hidden combinations much clearer. | * CCEdit makes it easier to see tiles placed on the bottom later of the map. In [[ChipEdit]], [[block]]s, [[dirt]], clone machines, and [[thin wall]]s under the floor are impossible to see without actually putting the cursor on the square, and [[trap]]s and [[recessed wall]]s under floor are indistinguishable. The graphics in CCEdit are in much greater relief, which makes all these visible, and other hidden combinations much clearer. | ||
* In CCEdit, ambiguous [[monster]] directions are indicated with small black arrows similar to those on [[clone block]]s. Some images on this wiki are cut out of level editors, rather than out of maps, and have this black arrow included. | * In CCEdit, ambiguous [[monster]] directions are indicated with small black arrows similar to those on [[clone block]]s. Some images on this wiki are cut out of level editors, rather than out of maps, and have this black arrow included. |