Buttons: Difference between revisions

473 bytes removed ,  18 January 2019
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If it is connected to a clone block without a clone machine under it, it will clone only one copy of the block before the original clone block disappears and reveals anything that may be underneath the clone block, assuming once again that the direction of the clone block is legal. If it is illegal, nothing happens.
If it is connected to a clone block without a clone machine under it, it will clone only one copy of the block before the original clone block disappears and reveals anything that may be underneath the clone block, assuming once again that the direction of the clone block is legal. If it is illegal, nothing happens.
==== See also ====
* [[Clone machine]]
* [[Controller and Boss Glitch]]


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The brown button is the only button not affected by the [[Button Smash Glitch]] in a specific case. Only currently trapped items will fail to be released when the button is "smashed".
The brown button is the only button not affected by the [[Button Smash Glitch]] in a specific case. Only currently trapped items will fail to be released when the button is "smashed".
==== See also ====
* [[Trap]]
* [[Button Smash Glitch]]
* [[Sokoban level]]


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Toggle walls are not fatal to [[Chip]] or [[monster]]s if they turn closed when Chip or monster is on them, but they will protect Chip from [[monster]] impacts and sliding [[block]]s, and the [[wall]] rather than the monster will take effect if Chip tries to step onto the closed toggle/monster tile.
Toggle walls are not fatal to [[Chip]] or [[monster]]s if they turn closed when Chip or monster is on them, but they will protect Chip from [[monster]] impacts and sliding [[block]]s, and the [[wall]] rather than the monster will take effect if Chip tries to step onto the closed toggle/monster tile.
==== Trivia ====
* In the MS ruleset, the green button is the only one of the four buttons which does not make a "popping" noise when it is touched; it is instead silent. In Lynx, it makes the same sound as the other buttons.
==== See also ====
* [[Toggle wall]]
* [[Button Smash Glitch]]


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Tanks will not be reversed if they are standing on [[ice]] or [[force floor|force floors]], unless Chip touched the blue button on his initial move, or landed on it after sliding over one ice, force floor, or [[teleport]]. Tanks standing on [[clone machine|clone machines]] will only switch in the MS version or the most recent [[Tile World]] emulation, and only under specialized circumstances. When this happens, the [[Frankenstein Glitch]] has occurred. This glitch is seen in [[David Stolp]]'s ''table of contents'' and ''ode to a cloned tank, pointed the wrong way''.
Tanks will not be reversed if they are standing on [[ice]] or [[force floor|force floors]], unless Chip touched the blue button on his initial move, or landed on it after sliding over one ice, force floor, or [[teleport]]. Tanks standing on [[clone machine|clone machines]] will only switch in the MS version or the most recent [[Tile World]] emulation, and only under specialized circumstances. When this happens, the [[Frankenstein Glitch]] has occurred. This glitch is seen in [[David Stolp]]'s ''table of contents'' and ''ode to a cloned tank, pointed the wrong way''.
==== See also ====
* [[Tank]]


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