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Tylersontag (talk | contribs) (Created page with "{{Infobox Tile CC2 |image = Image:FloorWire1.png Image:FloorWire2.png |multidirectional = No |moves = No }} '''Wire''' is a mechanic introduced in Chip's Challenge...") |
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{{Infobox Tile | {{Infobox Game Tile | ||
|name = Wire | |||
|image = [[Image:FloorWire1.png]] [[Image:FloorWire2.png]] | |image = [[Image:FloorWire1.png]] [[Image:FloorWire2.png]] | ||
|multidirectional = | |cc1 = | ||
|cc2 = Yes | |||
|cc1index = | |||
|multidirectional = Yes | |||
|moves = No | |moves = No | ||
}} | }} | ||
'''Wire''' is a mechanic introduced in [[Chip's Challenge 2]]. It technically not a [[tile]], but instead enables [[floor]] and [[steel wall]]s to carry a signal between various game elements. | '''Wire''' is a mechanic introduced in [[Chip's Challenge 2]]. It technically not a [[tile]], but instead enables [[floor]] and [[steel wall]]s to carry a signal between various game elements. Pink buttons, black buttons, and logic gates are capable of outputting a signal, and many more tiles can take signal as input. Wires will also be activated if [[Chip]], [[Melinda]], a [[ghost]], or a [[rover]] step on it while equipped with the [[lightning bolt]]. | ||
[[Teleport|Blue teleport]]s can be connected together with wire. If a movable object | [[Teleport|Blue teleport]]s can be connected together with wire. If a movable object enters such a teleport network, it must exit a teleport in the same network. Teleports that are not in a network can still link to teleports inside a network. Signal has no effect on these networks. | ||
== Tiles that accept signal input == | == Tiles that accept signal input == |