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101 bytes added ,  18 January 2019
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A '''tank''', called a '''blue tank''' in [[Chip's Challenge 2]] to differentiate it from the [[yellow tank]], is a [[monster]] that continues moving in a straight line until it hits an obstacle, after which it stops and will not move again. In ceeven if the obstacle were to move, until a [[blue button]] is pressed. When hit, all tanks in the [[monster list]] that are ''voluntarily'' moving reverse direction and the same principles then apply. As with most monsters, all [[destructive obstacle]]s will cause death to the tank, and like [[pink ball]]s, they can switch polarity by landing on [[ice]] or [[force floor]]s pointed in a perpendicular direction.
A '''tank''', called a '''blue tank''' in [[Chip's Challenge 2]] to differentiate it from the [[yellow tank]], is a [[monster]] that continues moving in a straight line until it hits an obstacle, after which it stops and will not move again until a [[blue button]] is pressed. In the Lynx and CC2 [[ruleset]]s, tanks stopped at an obstacle (such as a [[block]]) continue to move in the same direction they were moving. When hit, all tanks in the [[monster list]] that are ''voluntarily'' moving reverse direction and the same principles then apply. As with most monsters, all [[destructive obstacle]]s will cause death to the tank, and like [[pink ball]]s, they can switch polarity by landing on [[ice]] or [[force floor]]s pointed in a perpendicular direction.


== Programming rules ==
== Programming rules ==

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