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The '''brown button''' or '''trap button''' releases the [[trap]] to which it is connected, if any, when pressed by any [[object]]. If the brown button does not have a connected trap, it has no effect when stepped on. More than one brown button can release the same trap, but more than one trap cannot be released by the same button. | The '''brown button''' or '''trap button''' releases the [[trap]] to which it is connected, if any, when pressed by any [[object]]. If the brown button does not have a connected trap, it has no effect when stepped on. More than one brown button can release the same trap, but more than one trap cannot be released by the same button. | ||
Under the [[ruleset|pedantic Lynx ruleset]] and in [[Chip's Challenge 2]], brown buttons are automatically connected to the next clone machine in reading order. In[[ Chip's Challenge 2]], brown buttons cannot be [[Wire|wired]] to traps, but [[Button#Pink_button|pink buttons]] can. | Under the [[ruleset|pedantic Lynx ruleset]] and in [[Chip's Challenge 2]], brown buttons are automatically connected to the next clone machine in reading order. In [[Chip's Challenge 2]], brown buttons cannot be [[Wire|wired]] to traps, but [[Button#Pink_button|pink buttons]] can. | ||
The brown button is the only button not affected by the [[Button Smash Glitch]] in a specific case. Only currently trapped items will fail to be released when the button is "smashed". | The brown button is the only button not affected by the [[Button Smash Glitch]] in a specific case. Only currently trapped items will fail to be released when the button is "smashed". | ||
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The '''yellow button''' is a button introduced in [[Chip's Challenge 2]]. When pressed, every [[yellow tank]] in the level will attempt to move in the same direction as the object that pressed it. If the button is immediately surrounded by any walls such that pressing the button from a certain direction is obstructed, the yellow tanks cannot be moved in that direction with that button. | The '''yellow button''' is a button introduced in [[Chip's Challenge 2]]. When pressed, every [[yellow tank]] in the level will attempt to move in the same direction as the object that pressed it. If the button is immediately surrounded by any walls such that pressing the button from a certain direction is obstructed, the yellow tanks cannot be moved in that direction with that button. | ||
The yellow button is the only button that reacts differently depending on the direction from which it is approached. | |||
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The '''pink button''' is a button introduced in Chip's Challenge 2. | The '''pink button''' is a button introduced in Chip's Challenge 2. While held by [[Chip]], [[Melinda]], [[block]]s, and [[monster]]s, it activates any [[wire]] it is connected to. | ||
Pink buttons do not relay currents, unlike black buttons and [[blue teleport]]s. | |||
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The '''black button''' is a button introduced in Chip's Challenge 2. It has the opposite behavior of a [[pink button]]: it | The '''black button''' is a button introduced in Chip's Challenge 2. It has the opposite behavior of a [[pink button]]: it activates any [[wire]] it is connected to ''except'' while held by [[Chip]], [[Melinda]], [[block]]s, and [[monster]]s. | ||
If a black button receives a current from any side, it will relay that current to the side opposite of that from which it was received. | |||
[[Category:Tile groups]] | [[Category:Tile groups]] |