Please create an account or Login! Have fun!

Block: Difference between revisions

Jump to navigation Jump to search
No change in size ,  18 January 2019
m
Text replacement - "Death Message" to "Death message"
(Cleanup)
m (Text replacement - "Death Message" to "Death message")
Line 18: Line 18:
== Movement ==
== Movement ==


In addition to being physically pushed by Chip, blocks can be [[Clone block|cloned]] and slide through [[ice]], [[force floor]]s, and [[teleport]]s. There is a danger in this, as a block that lands on Chip will kill him, with the [[Death Message]]: ''Ooops! Watch out for moving blocks!'' A block clones at 5 [[m/s]] in Lynx and 20 m/s in MS, so it cannot be seen cloning in MS. If another block or a monster clones a block onto a space Chip is about to step, the block will get there first and Chip will push it. However, if Chip himself clones the block in this situation because of stepping onto the [[red button]], he will be on the square first and thus will die.
In addition to being physically pushed by Chip, blocks can be [[Clone block|cloned]] and slide through [[ice]], [[force floor]]s, and [[teleport]]s. There is a danger in this, as a block that lands on Chip will kill him, with the [[Death message]]: ''Ooops! Watch out for moving blocks!'' A block clones at 5 [[m/s]] in Lynx and 20 m/s in MS, so it cannot be seen cloning in MS. If another block or a monster clones a block onto a space Chip is about to step, the block will get there first and Chip will push it. However, if Chip himself clones the block in this situation because of stepping onto the [[red button]], he will be on the square first and thus will die.


If a block is pushed onto ice or force floors, it can be stopped from sliding by attempting to push it onto any block-acting wall. This method is known as the [[ram]], and can be used to make travels through sections of [[Block Buster]] and [[Block Buster II]] safer, though slower. If the ram is not used, when a sliding block is trapped by a [[removable obstacle]] (or two on both sides, if it is sliding on ice) and the obstacle disappears, the block continues sliding. When the ram cannot be used, the only ways for Chip to safely perform this himself are the [[spring step]] or by altering [[Slide Delay]] to the point that the block remains stationary long enough.
If a block is pushed onto ice or force floors, it can be stopped from sliding by attempting to push it onto any block-acting wall. This method is known as the [[ram]], and can be used to make travels through sections of [[Block Buster]] and [[Block Buster II]] safer, though slower. If the ram is not used, when a sliding block is trapped by a [[removable obstacle]] (or two on both sides, if it is sliding on ice) and the obstacle disappears, the block continues sliding. When the ram cannot be used, the only ways for Chip to safely perform this himself are the [[spring step]] or by altering [[Slide Delay]] to the point that the block remains stationary long enough.
Line 26: Line 26:
The currently moving Chip can be killed by a sliding or cloned block (obviously not a pushed block); any non-moving Chip can be killed by a sliding, cloned or pushed block. However, a non-moving Chip on the ''lower layer'', as long as it remains hidden, can only be killed by a block, and only if the tile on the upper layer is [[floor]] or [[water]]. In any other case, the Chip tile will be erased from or revealed on the lower layer as normal.
The currently moving Chip can be killed by a sliding or cloned block (obviously not a pushed block); any non-moving Chip can be killed by a sliding, cloned or pushed block. However, a non-moving Chip on the ''lower layer'', as long as it remains hidden, can only be killed by a block, and only if the tile on the upper layer is [[floor]] or [[water]]. In any other case, the Chip tile will be erased from or revealed on the lower layer as normal.


When Chip dies in this manner, a second Chip facing the same direction as the moving Chip appears on the previous square the block was on, with the lower layer of that square underneath him. In the case where the real Chip is also killed by a [[destructive obstacle]] under the block, the block Death Message is always the one shown, the normal death appearance of Chip is shown instead on this tile, and the extra Chip character is moved to Chip's last alive position.
When Chip dies in this manner, a second Chip facing the same direction as the moving Chip appears on the previous square the block was on, with the lower layer of that square underneath him. In the case where the real Chip is also killed by a [[destructive obstacle]] under the block, the block Death message is always the one shown, the normal death appearance of Chip is shown instead on this tile, and the extra Chip character is moved to Chip's last alive position.


== See also ==
== See also ==

Navigation menu