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Chip: Difference between revisions

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No change in size ,  18 January 2019
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== Other Chips ==
== Other Chips ==


In a level, there is only one moving Chip that the player can control. If there happen to be two or more Chip tiles in a level, the "real" one is determined by the first Chip tile in reverse [[reading order]]. The other Chip tiles will not be controllable, but will still cause the level to restart if any of them die in any way. Non-moving Chip tiles are completely ignored by [[monster]]s unless they run into one; [[teeth]] will only chase the moving Chip. If ''any'' Chip is killed by a monster or [[block]], the same [[Death Message]] will be displayed as if the moving Chip was killed.
In a level, there is only one moving Chip that the player can control. If there happen to be two or more Chip tiles in a level, the "real" one is determined by the first Chip tile in reverse [[reading order]]. The other Chip tiles will not be controllable, but will still cause the level to restart if any of them die in any way. Non-moving Chip tiles are completely ignored by [[monster]]s unless they run into one; [[teeth]] will only chase the moving Chip. If ''any'' Chip is killed by a monster or [[block]], the same [[Death message]] will be displayed as if the moving Chip was killed.


If there are no Chip tiles in a level, the game will activate the [[Non-Existence Glitch]]; see the page for more information on this complex instance.
If there are no Chip tiles in a level, the game will activate the [[Non-Existence Glitch]]; see the page for more information on this complex instance.

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