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Tylersontag (talk | contribs) m (Text replacement - "Death Message" to "Death message") |
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Circle out to the chip on the right of the slalom, step into and past the slalom, and then play the [[block]] into the [[force floor]]s. Because of brief [[Slide Delay]] from the [[monster]]s in the southwest room, the block will wait [1/2] after sliding >R, and if Chip steps immediately into the circle, he will [[ram]] the block into the corner. | Circle out to the chip on the right of the slalom, step into and past the slalom, and then play the [[block]] into the [[force floor]]s. Because of brief [[Slide Delay]] from the [[monster]]s in the southwest room, the block will wait [1/2] after sliding >R, and if Chip steps immediately into the circle, he will [[ram]] the block into the corner. | ||
Wait [1/2] ''exactly'' so as not to [[Death | Wait [1/2] ''exactly'' so as not to [[Death message|get hit by the block]], and then follow it, release it from the [[trap]], and then continue to play the block L 3U, which opens up the final section. The block slides L because it is still in the [[sliplist]], which does not exist in [[Lynx]]; fortunately, because traps in Lynx eject objects in the same direction of their last move when released, the block will still slide L. | ||
Off the last [[gravel]] space, step 2L DLD to the chip, wait [1/2] to avoid running into the fireball track again, and then play LDL to barely escape the fireball track once again; the exit is a bit further. In Lynx, the [[boosting]] here is not possible, so 2L 2D is the required path. | Off the last [[gravel]] space, step 2L DLD to the chip, wait [1/2] to avoid running into the fireball track again, and then play LDL to barely escape the fireball track once again; the exit is a bit further. In Lynx, the [[boosting]] here is not possible, so 2L 2D is the required path. |