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Bonus flag: Difference between revisions

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547 bytes added ,  19 January 2019
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imported>Geochip1
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{{Infobox Tile CC2
{{Infobox Game Tile
|name = Bonus flag
|image = [[Image:10Flag.png]] [[Image:100Flag.png]] [[Image:1KFlag.png]] [[Image:X2Flag.png]]
|image = [[Image:10Flag.png]] [[Image:100Flag.png]] [[Image:1KFlag.png]] [[Image:X2Flag.png]]
|cc1 =
|cc2 = Yes
|cc1index  =
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
}}
}}


'''Bonus flags''' are tiles introduced in [[Chip's Challenge 2]]. Collecting them rewards the player with additional points once they complete the level. [[Thief|Thieves]] will halve your current level bonus, so it is wise to collect bonus flags after stepping on any thieves, if possible.
'''Bonus flags''' are tiles introduced in [[Chip's Challenge 2]]. Collecting them rewards the player with additional points added to the total score after completing the level. The red, orange and yellow flags aware players 10, 100 or 1000 points respectively, while the blue flag doubles all collected bonuses.
 
Bonus flags behave as [[acting wall]]s to all monsters, with three exceptions:
* [[Ghost]]s will pass through bonus flags without collecting or erasing them
* [[Rover]]s will collect bonus flags, but the player will receive no bonus
* [Mirror Chip]] or [[Mirror Melinda]] will collect bonus flags, but the player will receive no bonus
 
[[Thief|Thieves]] will halve your current level bonus, so it is wise to collect bonus flags after stepping on any thieves, if possible.

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