Ice: Difference between revisions

91 bytes added ,  19 January 2019
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'''Ice''' is a [[tile]] in [[Chip's Challenge]] that makes any moving object move without user interaction and without any control. Whenever an object steps on ice, it will slide in that direction at double its normal speed in Lynx ([[block]]s are considered to be as fast as [[Chip]], since they are always moved by Chip), and at 10 [[m/s]] in MS discounting [[Slide Delay|slide delay]], until the ice stops. The four "ice corners" will turn the object in that direction.
'''Ice''' is a [[tile]] that makes any moving object move without user interaction and without any control. Whenever an object steps on ice, it will slide in that direction at double its normal speed in Lynx ([[block]]s are considered to be as fast as [[Chip]], since they are always moved by Chip), and at 10 [[m/s]] in MS discounting [[Slide Delay|slide delay]], until the ice stops. The four "ice corners" will turn the object in that direction.


If Chip has [[ice skates]], he can step on ice as if it were [[floor]] but at 5 m/s. In MS, the corners act as two one-way [[thin wall]]s: Chip can step over them from within the tile if he is wearing ice skates (or starts the level on such a tile, or is otherwise not in a sliding state while on the tile--see [[invalid tile]] and [[data resetting]]) and the move is otherwise legal. Lynx does not permit this; an ice corner will always act as two normal thin walls even if Chip wears ice skates.
If Chip has [[ice skates]], he can step on ice as if it were [[floor]] but at 5 m/s. In MS, the corners act as two one-way [[thin wall]]s: Chip can step over them from within the tile if he is wearing ice skates (or starts the level on such a tile, or is otherwise not in a sliding state while on the tile--see [[invalid tile]] and [[data resetting]]) and the move is otherwise legal. Lynx does not permit this; an ice corner will always act as two normal thin walls even if Chip wears ice skates.
In [[Chip's Challenge 2]], [[Melinda]] does not slide on ice and behaves the same way as Chip wearing ice skates.


== Semi-[[transparency]] of ice corners ==
== Semi-[[transparency]] of ice corners ==