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In [[Chip's Challenge 1]], a '''thief''', often referred to as a '''spy''', removes all boots that [[Chip]] has when he walks on him, and acts as a [[wall]] towards monsters and blocks. | In [[Chip's Challenge 1]], a '''thief''', often referred to as a '''spy''', removes all boots that [[Chip]] has when he walks on him, and acts as a [[wall]] towards monsters and blocks. | ||
In [[Chip's Challenge 2]], there are two types of thief tiles with different functions. The '''item thief''' (pictured with a red bandanna in the CC2 tile pack) removes all boots and tools from the player's inventory when crossed, while the '''key thief''' (pictured with a blue bandanna in the CC2 tile pack) removes all keys from the player's inventory. Both types of thieves also halve the player's [[bonus points]] upon being stepped on. | In [[Chip's Challenge 2]], there are two types of thief tiles with different functions. The '''item thief''' (pictured with a red bandanna in the CC2 tile pack) removes all boots and tools from the player's inventory when crossed, while the '''key thief''' (pictured with a blue bandanna in the CC2 tile pack) removes all keys from the player's inventory. Both types of thieves also halve the player's [[Bonus flag|bonus points]] upon being stepped on. | ||
Also new in Chip's Challenge 2 is the ability to cancel the effect of thieves with a [[bribe]]. When the player crosses a thief while carrying a bribe, the thief will take only one bribe and ignore all other items, keys and bonus points. | Also new in Chip's Challenge 2 is the ability to cancel the effect of thieves with a [[bribe]]. When the player crosses a thief while carrying a bribe, the thief will take only one bribe and ignore all other items, keys and bonus points. |