Data resetting: Difference between revisions

34 bytes removed ,  21 January 2019
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'''Data resetting''' is an [[advanced coding]] [[glitch]] in [[Microsoft's version of Chip's Challenge]] allowing data stored on a virtual 32nd row of the [[grid]] to affect gameplay. It is commonly an element of [[insane level]]s. Data resetting is not emulated by [[Tile World]], and does not exist in [[Lynx]] or in [[Chip's Challenge 2]].
'''Data resetting''' is an [[glitch]] in [[Microsoft's version of Chip's Challenge]] allowing data stored on a virtual 32nd row of the [[grid]] to affect gameplay. It is commonly an element of [[insane level]]s. Data resetting is not emulated by [[Tile World]], and does not exist in [[Lynx]] or in [[Chip's Challenge 2]].


The map of each level has coordinates from [0, 0] to [31, 31]. However, various data are stored in an invisible row, namely row 32. This row is not visible in the level and is not intended to be modified at all during the course of gameplay. Nevertheless, the data in this row can be accessed by creating a clone connection that targets a square of the form [x, 32] with the necessary conditions.
The map of each level has coordinates from [0, 0] to [31, 31]. However, various data are stored in an invisible row, namely row 32. This row is not visible in the level and is not intended to be modified at all during the course of gameplay. Nevertheless, the data in this row can be accessed by creating a clone connection that targets a square of the form [x, 32] with the necessary conditions.
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* [[Mike Lask]]'s ''The Most Insane Level... in This Set''
* [[Mike Lask]]'s ''The Most Insane Level... in This Set''
* [[User:Chiphome5|ChipHome5]]'s ''Delivery Ship''
* [[User:Chiphome5|ChipHome5]]'s ''Delivery Ship''
* [[User:Geochip1|Tyler Sontag]]'s ''Block Factory II''
* [[Tyler Sontag]]'s ''Block Factory II''
[[Category:Glitches]]
[[Category:Glitches]]