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Bloblake is the 53rd level of Rock-Alpha.dat, a custom level CC set by [http://chipschallenge.wikia.com/wiki/Rockdet Rock Généreux]. The level consists of a "frozen lake" with twelve blobs freely sliding around it. Some of the lake is made up of a path that Chip must slide on in order to get to a gravel tile located at (17, 31). The rest of the level is a simple item-swapper, yet extremely difficult as Chip must walk through the pink ball pattern three times to acquire the items held within it. After obtaining the yellow key, the level is just a simple walk to the exit, watching out for blobs along the way. Besides the twelve blobs moving around the level, there are also two paramecia and one glider on the lake. The frequent right turns that the two paramecia make can make the level much more aggravating when approaching the three items inside of the pink ball arena. As the hint suggests, the level was made as a revenge level due to Rock himself playing through bad levels. Most of Bloblake itself depends on luck, while others require patience or knowledge, such as the insane ball pattern in the middle:[[File:Bloblake_full.jpg]]
'''Bloblake''' is the 53rd level of Rock-Alpha.dat, a custom level CC set by [[rockdet|Rock Généreux]]. The level consists of a "frozen lake" with twelve blobs freely sliding around it. Some of the lake is made up of a path that Chip must slide on in order to get to a gravel tile located at (17, 31). The rest of the level is a simple item-swapper, yet extremely difficult as Chip must walk through the pink ball pattern three times to acquire the items held within it. After obtaining the yellow key, the level is just a simple walk to the exit, watching out for blobs along the way. Besides the twelve blobs moving around the level, there are also two paramecia and one glider on the lake. The frequent right turns that the two paramecia make can make the level much more aggravating when approaching the three items inside of the pink ball arena. As the hint suggests, the level was made as a revenge level due to Rock himself playing through bad levels. Most of Bloblake itself depends on luck, while others require patience or knowledge, such as the insane ball pattern in the middle:[[File:Bloblake_full.jpg]]


Since Chip is surrounded on all sides by pink balls at the start, he cannot move immediately. In order to get past the start, pressing another key (such as the space bar) will start the level and allow Chip to exit the pink ball arena. Begin by pressing the space bar to move the pink balls, then move 3L to start Chip on the path to the gravel tile at (17, 31). The path to the gravel is quite simple, with only 19 moves needed. During Chip's trek on the ice, with the exception of the various ice corners and the floor tiles Chip occasionally stops at, he is vulnerable to any blob, paramecium, or glider that crosses his path. The full route to the gravel tile from the hint tile is 3L 2D RU LD 2L U 2D 4R L. There are multiple routes to the ice skates, which is located at (28,5) and can be seen before reaching the gravel tile, such as when Chip stops at (30,3). A quick but dangerous route, assuming a blob can be located at (19,15) when Chip slides L onto it, is 6U R 2U 2R URU 2R 3U L. A slightly safer but longer route is 4U 6R 7U 2R 5U L. Once Chip has the ice skates, he must then collect the fire boots located at (1,17), which Chip passed within one tile space at the beginning of the level. A safe route that can only be executed in MSCC is to walk 4:[UL] through the ice corners. Alternate, lynx-compatible routes are 2U L 2U 2L, and 4U 3L. A safe spot to "rest" at is (15,1), since the monsters cannot access this location. From Chip's current location (which should be (25,1)), he can walk U 4L D 6L. The next part is slightly harder, as much of this area is freely open to blobs:
Since Chip is surrounded on all sides by pink balls at the start, he cannot move immediately. In order to get past the start, pressing another key (such as the space bar) will start the level and allow Chip to exit the pink ball arena. Begin by pressing the space bar to move the pink balls, then move 3L to start Chip on the path to the gravel tile at (17, 31). The path to the gravel is quite simple, with only 19 moves needed. During Chip's trek on the ice, with the exception of the various ice corners and the floor tiles Chip occasionally stops at, he is vulnerable to any blob, paramecium, or glider that crosses his path. The full route to the gravel tile from the hint tile is 3L 2D RU LD 2L U 2D 4R L. There are multiple routes to the ice skates, which is located at (28,5) and can be seen before reaching the gravel tile, such as when Chip stops at (30,3). A quick but dangerous route, assuming a blob can be located at (19,15) when Chip slides L onto it, is 6U R 2U 2R URU 2R 3U L. A slightly safer but longer route is 4U 6R 7U 2R 5U L. Once Chip has the ice skates, he must then collect the fire boots located at (1,17), which Chip passed within one tile space at the beginning of the level. A safe route that can only be executed in MSCC is to walk 4:[UL] through the ice corners. Alternate, lynx-compatible routes are 2U L 2U 2L, and 4U 3L. A safe spot to "rest" at is (15,1), since the monsters cannot access this location. From Chip's current location (which should be (25,1)), he can walk U 4L D 6L. The next part is slightly harder, as much of this area is freely open to blobs:

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