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Another strategy for blue wall mazes in CC1 is that rows and columns 0 and 31 are never reachable and exposed at the same time, except in [[Thanks to...]], and usually not reachable. | Another strategy for blue wall mazes in CC1 is that rows and columns 0 and 31 are never reachable and exposed at the same time, except in [[Thanks to...]], and usually not reachable. | ||
A method used by many maze aficionados to solve mazes of any kind is termed the ''hand-on-wall'' method: follow the left or right wall whenever possible. The equivalents in Chip's Challenge are | A method used by many maze aficionados to solve mazes of any kind is termed the ''hand-on-wall'' method: follow the left or right wall whenever possible. The equivalents in Chip's Challenge are ''playing bug'' and ''playing paramecium'' - following the paths of a maze as a [[bug]] or [[paramecium]] would, but still thinking like Chip for all other purposes. Playing paramecium up until all the chips are collected is the simplest and quickest way to solve Strange Maze. | ||
== See also == | == See also == |