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'''BlockSlide''' is the 123rd level in [[Chip's Challenge Level Pack 2]]. One of [[Anders Kaseorg]]'s few levels, it shows his style very well by being different: unlike most ice-on-blocks levels, BlockSlide gives the player the skates, and Chip has to push the blocks ''as'' they are sliding on the ice, and coupled with [[Slide Delay]], this leads to a lot of deaths. Fortunately, the level can be completed by cloning four blocks separately as shown by the 715 solution, unlike the similarly difficult [[Block Buster]].
'''BlockSlide''' is the 123rd level in [[Chip's Challenge Level Pack 2]]. One of [[Anders Kaseorg]]'s few levels, it shows his style very well by being different: unlike most ice-on-blocks levels, BlockSlide gives the player the skates, and Chip has to push the blocks ''as'' they are sliding on the ice, and coupled with [[slide delay]], this leads to a lot of deaths. Fortunately, the level can be completed by cloning four blocks separately as shown by the 715 solution, unlike the similarly difficult [[Block Buster]].


The beginning moves are D [1/2] 3:DU [1 1/2] DU [1/2] 2D, or any combination which hits the [[red button]] at these specific times. In terms of delays before each button press, this is [1/2], [0], [0], [1 1/2] and [1/2]. This clones all the blocks; skate D 8R [1/2] DUR to catch block 4, using a [[spring step]] to avoid being smashed by block 3. Continue R [1] D to move block 5 out in a similar way, then UR [1/2] 2D to catch block 3 on the way under block 2. To continue here, move LU, and now skate R 3U 2L, keeping watch on block 4 with the latter move. Push block 2 R, then skate LD and push block 5 R, and continue R again to move block 3 with you. Follow it to the northeast (2U 5R), and now turn towards the northeast area with these three blocks.
The beginning moves are D [1/2] 3:DU [1 1/2] DU [1/2] 2D, or any combination which hits the [[red button]] at these specific times. In terms of delays before each button press, this is [1/2], [0], [0], [1 1/2] and [1/2]. This clones all the blocks; skate D 8R [1/2] DUR to catch block 4, using a [[spring step]] to avoid being smashed by block 3. Continue R [1] D to move block 5 out in a similar way, then UR [1/2] 2D to catch block 3 on the way under block 2. To continue here, move LU, and now skate R 3U 2L, keeping watch on block 4 with the latter move. Push block 2 R, then skate LD and push block 5 R, and continue R again to move block 3 with you. Follow it to the northeast (2U 5R), and now turn towards the northeast area with these three blocks.

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