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Block echo: Difference between revisions

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No change in size ,  13 February 2019
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Text replacement - "Slide Delay" to "slide delay"
imported>Octavarium64
(Expanded page, from info on Headbanger Rule and cross-checking.)
 
m (Text replacement - "Slide Delay" to "slide delay")
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== Causes ==
== Causes ==


Block echo, as with cross-checking, happens either when [[Slide Delay]] stops a block from moving in the middle of sliding while [[Chip]] is following it, or when [[boosting]] brings Chip closer to the block, to the point of being one square apart. When Chip is sliding in the same direction as a block, he cannot push it according to the [[Headbanger Rule]], and therefore runs into it as if it were a [[wall]], "echoing" back down over the ice. On [[force floor]]s, block echo has a drastically reduced effect, as on most force floor stretches, Chip can only move backwards one space.
Block echo, as with cross-checking, happens either when [[slide delay]] stops a block from moving in the middle of sliding while [[Chip]] is following it, or when [[boosting]] brings Chip closer to the block, to the point of being one square apart. When Chip is sliding in the same direction as a block, he cannot push it according to the [[Headbanger Rule]], and therefore runs into it as if it were a [[wall]], "echoing" back down over the ice. On [[force floor]]s, block echo has a drastically reduced effect, as on most force floor stretches, Chip can only move backwards one space.


A different type of echo can occur with [[monster]]s, such as the echo at the end of [[Killer Spiral]], but this is largely due to the [[monster order]] compared to the sliplist, which is the only "order" followed by blocks.
A different type of echo can occur with [[monster]]s, such as the echo at the end of [[Killer Spiral]], but this is largely due to the [[monster order]] compared to the sliplist, which is the only "order" followed by blocks.

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