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Spring step: Difference between revisions

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No change in size ,  13 February 2019
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Text replacement - "Slide Delay" to "slide delay"
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m (Text replacement - "Slide Delay" to "slide delay")
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When walking between [[monster]]s, spring steps can be used if the [[monster order]] is unclear and Chip does not know which monster will move which direction after they collide, or in cases of [[walker]]s and [[blob]]s which are ''always'' uncertain, to determine which direction the enemy is moving before committing himself. By pausing the game directly afterwards, Chip knows which way is dangerous and which way is safe, and assuming the wait was timed correctly, lose no time. This is a mandatory technique for high-level [[Blobnet]] play, and that of other blob levels that can be found in [[custom level set]]s.
When walking between [[monster]]s, spring steps can be used if the [[monster order]] is unclear and Chip does not know which monster will move which direction after they collide, or in cases of [[walker]]s and [[blob]]s which are ''always'' uncertain, to determine which direction the enemy is moving before committing himself. By pausing the game directly afterwards, Chip knows which way is dangerous and which way is safe, and assuming the wait was timed correctly, lose no time. This is a mandatory technique for high-level [[Blobnet]] play, and that of other blob levels that can be found in [[custom level set]]s.


The spring step can also minimize time loss when moving blocks across [[ice]] and [[force floor]]s if Chip is using the requisite [[boot]]. The more [1/2] waits are in a route, compared to half as many [1] waits, the quicker the route will be in total. [[BlockSlide]] will require this in many places: the [[Slide Delay]] is tailored to encourage a [1/2] wait compared to a [1] wait.
The spring step can also minimize time loss when moving blocks across [[ice]] and [[force floor]]s if Chip is using the requisite [[boot]]. The more [1/2] waits are in a route, compared to half as many [1] waits, the quicker the route will be in total. [[BlockSlide]] will require this in many places: the [[slide delay]] is tailored to encourage a [1/2] wait compared to a [1] wait.


Finally, a spring step is helpful or even required when removing obstacles in front of sliding blocks where the [[ram]] is impossible or requires extra time, or when pushing blocks onto ice which may recoil onto him. By using the spring step, Chip will reduce the time he spends in the line of fire, and consequently he can get out of the way sooner.
Finally, a spring step is helpful or even required when removing obstacles in front of sliding blocks where the [[ram]] is impossible or requires extra time, or when pushing blocks onto ice which may recoil onto him. By using the spring step, Chip will reduce the time he spends in the line of fire, and consequently he can get out of the way sooner.

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