5,158
edits
Please create an account or Login! Have fun!
Tylersontag (talk | contribs) mNo edit summary |
(Time tile => time modifier) |
||
Line 14: | Line 14: | ||
== Ghost movement behavior == | == Ghost movement behavior == | ||
Ghosts will pass through most tiles, ignoring them completely. These tiles include most [[wall]] tiles, obstacle tiles (aside from [[water]]), most floor-acting tiles (such as [[gender-only sign]]s), [[time | Ghosts will pass through most tiles, ignoring them completely. These tiles include most [[wall]] tiles, obstacle tiles (aside from [[water]]), most floor-acting tiles (such as [[gender-only sign]]s), [[time modifier]]s, [[dirt]], [[gravel]], [[hint]]s, [[Thief|thieves]], [[bonus flag]]s, [[swivel door]]s, [[lock]]s, [[railroad track]]s, the [[transmogrifier]], [[chip]]s, [[socket]]s, and [[exit]]s. | ||
Ghosts are able to activate switches and buttons, including the [[yellow button]]. Ghosts can enter empty [[clone machine]]s, which renders them stuck and converts the cloners to ghost cloners. Ghosts can pick up and utilize every item, including every [[key]] except [[Red key|red]]. If a ghost picks up an item, it can utilize said item the same way [[Chip]] can. For instance, if a ghost picks up a [[blue key]] and then is directed into a [[blue lock]], it will open the door and use the key. Ghosts can also use [[teleport]]s in the same manner and will pick up [[yellow teleport|yellow teleports]] when possible. Should a ghost's inventory contain four items, it will drop the first item upon picking up a fifth. If the dropped item is a [[time bomb]], the item will remain inactive and is able to be picked up by [[Chip]] or [[Melinda]]. However, dropped [[bowling ball]]s do become active (and the ghost will probably "trip" over it and die). | Ghosts are able to activate switches and buttons, including the [[yellow button]]. Ghosts can enter empty [[clone machine]]s, which renders them stuck and converts the cloners to ghost cloners. Ghosts can pick up and utilize every item, including every [[key]] except [[Red key|red]]. If a ghost picks up an item, it can utilize said item the same way [[Chip]] can. For instance, if a ghost picks up a [[blue key]] and then is directed into a [[blue lock]], it will open the door and use the key. Ghosts can also use [[teleport]]s in the same manner and will pick up [[yellow teleport|yellow teleports]] when possible. Should a ghost's inventory contain four items, it will drop the first item upon picking up a fifth. If the dropped item is a [[time bomb]], the item will remain inactive and is able to be picked up by [[Chip]] or [[Melinda]]. However, dropped [[bowling ball]]s do become active (and the ghost will probably "trip" over it and die). |