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(Added full level map) |
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The intended solution is the second one, which requires only 31 seconds. Clone as follows: (2R) [1] (2R) 4R, then push the [[block]] half a turn after each of the next two fireballs arrive U from the [[water]], such that Chip uses a [[spring step]] to survive and the fireballs, which move before sliding blocks in the [[move order]], will drown. With the fireballs synchronized and the toggle wall closed, go exit. | The intended solution is the second one, which requires only 31 seconds. Clone as follows: (2R) [1] (2R) 4R, then push the [[block]] half a turn after each of the next two fireballs arrive U from the [[water]], such that Chip uses a [[spring step]] to survive and the fireballs, which move before sliding blocks in the [[move order]], will drown. With the fireballs synchronized and the toggle wall closed, go exit. | ||
==Full level map== | |||
[[Image:Cc1_full_map_level_121.png|500px]] | |||
== Walkthrough == | == Walkthrough == |