Run-a-Muck: Difference between revisions

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{{Infobox Level New|
{{Infobox Level
|name = Run-a-Muck
|pack = cclp2
|image = [[Image:CCLP2 Level 146.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 146
|level = 146
|password = HBSF
|image = [[File:CCLP2 Level 146.png|300px]]
|hint = You are almost done!
|hint = You are almost done!
|chips required = 7
}}
|chips available = 7
|time = 500
|bold ms = 319
|bold lynx = 325
 
|difficulty ms = 4
|bold difficulty ms = 5
|bold complexity ms = 5


|difficulty lynx = 4
'''Run-a-Muck''' is the 146th level in [[Chip's Challenge Level Pack 2]]. It was made by [[John Matthews]] and is the second of five [[secret level]]s in CCLP2. This long and complex composition is another [[itemswapper]], but there are two key things to note: The [[teeth]] guarding the [[flippers]] have to stay on (26, 7) and (26, 8) to allow [[Chip]] to get in and out of the central room, and the [[tank]] barrage at the beginning requires different moves each time Chip moves through it, unless he wishes to wait for the desired configuration. [[Odd step]] is also required to assist with the former.
|bold difficulty lynx = 5
|bold complexity lynx = 5
}}


'''Run-a-Muck''' is the 146th level in [[Chip's Challenge Level Pack 2]]. It is one of the [[Secret level]]s in CCLP2. This long and complex composition by John Matthews, one of only few he made, is another itemswapper, but there are two key differences: The [[teeth]] guarding the [[flippers]] have to stay on [26, 7] and [26, 8] to allow [[Chip]] to get in and out of the central room, and the [[tank]] barrage at the beginning requires different moves each time Chip moves through it, unless he wishes to wait for the desired configuration. [[Odd step]] is also required to assist with the former.
''Note'': This article describes the steps to a 317 solution. A faster time of 319 has since been achieved and put in the [[public TWS]].


At the beginning of the cycles, to pass the tanks, start the given directions from [4, 3]. When turning the other direction, move from [16, 4].
At the beginning of the cycles, to pass the tanks, start the given directions from (4, 3). When turning the other direction, move from (16, 4).


''Cycle 1'': 3R UR [1] RD 3R DR, east to the ball complex, and wait [4] for [[pink ball]] 3, and now remove the [[blue wall]]s in an unorthodox manner: (DL) 2L [1] D, and then collect the [[ice skates]]. You could move faster, but you get more back than you shelled out. Escape the tanks: 2L U 2L DL [1] LU and run to the left, then drop to the bottom. Wait [2] before entering, and move 2R D 2R [2]; off ice 8, run [1] 7R [3] RD, take the [[flippers]], and go back to the start: 5L [2] 4L [1] 2L U 4L [2] 4L [1] 2L U.
''Cycle 1'': 3R UR [1] RD 3R DR, east to the ball complex, and wait [4] for [[pink ball]] 3, and now remove the [[blue wall]]s in an unorthodox manner: (DL) 2L [1] D, and then collect the [[ice skates]]. You could move faster, but you get more back than you shelled out. Escape the tanks: 2L U 2L DL [1] LU and run to the left, then drop to the bottom. Wait [2] before entering, and move 2R D 2R [2]; off ice 8, run [1] 7R [3] RD, take the [[flippers]], and go back to the start: 5L [2] 4L [1] 2L U 4L [2] 4L [1] 2L U.
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* The next two are easy: drop block 1 D and take it out, and block 15 2L D and out.
* The next two are easy: drop block 1 D and take it out, and block 15 2L D and out.
* Finally, sneak between clone blocks 1 and 2 as a shortcut to block 2, and now touch the lower [[red button]] three times to open the path to the exit.
* Finally, sneak between clone blocks 1 and 2 as a shortcut to block 2, and now touch the lower [[red button]] three times to open the path to the exit.
== Full level map ==
[[File:Cclp2_full_map_level_146.png|500px]]


== Walkthrough ==
== Walkthrough ==
{{#ev:youtube|8ENMT4F9UPE}}
{{#ev:youtube|qROk4C1nCn8}}


{{Level Progression|Gauntlet|Cloner's Maze}}
{{Level Progression|Gauntlet|Cloner's Maze}}
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