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Indyindeed (talk | contribs) (Added trivia about unsolvability in MS-DOS port + other minor edits) |
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'''All Full''' is the 128th level in [[Chip's Challenge 1]]. This level is indeed all full, of a lot of | '''All Full''' is the 128th level in [[Chip's Challenge 1]]. This level is indeed all full, of a lot of [[Computer chip|chip]]s, [[boot]]s, [[monster]]s, and other obstacles. | ||
Play around the water and touch the [[red button]] three times while taking the [[flippers]] to jam the [[pink ball]] [[clone machine]], then swim to the [[yellow key]] and use it to pass the [[thief]]. Pick up all the chips across the [[force floor]]s, then collect the three [[item]]s from near the [[bug]] clone machine. Although the [[fireball]]s in the west room are attempting to clone from here, the [[Controller and Boss Glitch|boss]] of the bug clone machine is the most recent fireball cloned from | Play around the water and touch the [[red button]] three times while taking the [[flippers]] to jam the [[pink ball]] [[clone machine]], then swim to the [[yellow key]] and use it to pass the [[thief]]. Pick up all the chips across the [[force floor]]s, then collect the three [[item]]s from near the [[bug]] clone machine. Although the [[fireball]]s in the west room are attempting to clone from here, the [[Controller and Boss Glitch|boss]] of the bug clone machine is the most recent fireball cloned from (1,30), which never points north at the same time as when a bug is attempting to clone. | ||
This allows the player to skirt across the intended solution, which is to use the red button at [9, 21] to clone additional fireballs until the circle is completely jammed, such that no bugs | This allows the player to skirt across the intended solution, which is to use the red button at [9, 21] to clone additional fireballs until the circle is completely jammed, such that no bugs can clone. In the Lynx version, however, the red button next to the bug clone machine actually works, so there is no workaround to the intended solution. The level name ''All Full'' was likely derived from this solution, possibly also along with the jamming of the pink ball clone machine at the beginning. | ||
Walk east across the force floors to two more chips, five below a pink ball, then three above that, five in the middle of the [[fire]], and then play to the very bottom, where one yellow key awaits. Collect this chip, then three more and another key, and shove the loose block north to access some flippers. Walk 2D 2L 2D, left to swim over to another key, and then collect the nearest chip in the fireball circle ''only''. The other three are three of the four chips that take the longest amount of time to reach; the fourth is located above the second pink ball clone machine. Now, open the three [[yellow lock]]s past the bug cloner and collect the remaining 152 chips as directed by the walkthrough. | Walk east across the force floors to two more chips, five below a pink ball, then three above that, five in the middle of the [[fire]], and then play to the very bottom, where one yellow key awaits. Collect this chip, then three more and another key, and shove the loose block north to access some flippers. Walk 2D 2L 2D, left to swim over to another key, and then collect the nearest chip in the fireball circle ''only''. The other three are three of the four chips that take the longest amount of time to reach; the fourth is located above the second pink ball clone machine. Now, open the three [[yellow lock]]s past the bug cloner and collect the remaining 152 chips as directed by the walkthrough. | ||
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== Trivia == | == Trivia == | ||
* All Full | * In the MS-DOS version of Chip's Challenge, the thief is programmed to steal your keys along with your boots, which renders All Full unsolvable. | ||
==Full level map== | ==Full level map== |