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Mads' Rush I: Difference between revisions

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64 bytes added ,  28 February 2019
Added full level map
m (Tylersontag moved page mads' Rush I to Mads' Rush I over redirect: revert)
(Added full level map)
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Use the [[fire boots]] to take a [[yellow key]] and sneak past the last [[glider]] to slide to the [[yellow lock]]. Pick up the [[green key]] by the sliding [[pink ball]] and wait [3] for the [[paramecium]] horde to clear (an exact measurement is ideal given how the monsters are moving and the heightened risk of running out of time if this benchmark is missed), then open its lock and escape to the southwest corner where the exit sits alone.
Use the [[fire boots]] to take a [[yellow key]] and sneak past the last [[glider]] to slide to the [[yellow lock]]. Pick up the [[green key]] by the sliding [[pink ball]] and wait [3] for the [[paramecium]] horde to clear (an exact measurement is ideal given how the monsters are moving and the heightened risk of running out of time if this benchmark is missed), then open its lock and escape to the southwest corner where the exit sits alone.
==Full level map==
[[Image:Cclp2_full_map_level_38.png|500px]]


== Walkthrough ==
== Walkthrough ==

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