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→Properties of items in CC2
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Most of the original properties of items apply in [[Chip's Challenge 2]], however the sequel included multiple new items and new item mechanics. If the player attempts to pick up a fifth item, the last item in the player inventory is dropped to accommodate the new item. New in CC2, players can also choose to rotate through the items in their inventory ('C' on the keyboard by default) and drop the last item in their inventory ('Q' on the keyboard by default). | Most of the original properties of items apply in [[Chip's Challenge 2]], however the sequel included multiple new items and new item mechanics. If the player attempts to pick up a fifth item, the last item in the player inventory is dropped to accommodate the new item. New in CC2, players can also choose to rotate through the items in their inventory ('C' on the keyboard by default) and drop the last item in their inventory ('Q' on the keyboard by default). | ||
Another new mechanic in CC2 is certain [[monster]]s ([[ghost]]s, [[rover]]s and [[player mirror | Another new mechanic in CC2 is certain [[monster]]s ([[ghost]]s, [[rover]]s and [[player mirror]]s) and items (dropped [[time bomb]]s) maintain their own inventory (separate from the player inventory) and can also pick up items. In many cases, monsters can then use these items as the player would. All monsters have the ability to pick up [[blue key]] | ||
The solution to a number of CC2 puzzles involve strategically dropping items or passing items to monster inventories, allowing monsters to solve portions of the puzzle on the player's behalf. | The solution to a number of CC2 puzzles involve strategically dropping items or passing items to monster inventories, allowing monsters to solve portions of the puzzle on the player's behalf. |