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A '''lesson level''' can refer to the first eight levels of [[Chip's Challenge 1]], entitled ''Lesson 1'' through ''Lesson 8'', and seven levels in [[Chip's Challenge 2]], entitled ''Lesson 1'' through ''Lesson 7'', though they are not the first seven levels. They serve as training levels for the rest of the game, and show most of the [[tile]]s. All of these levels contain a hint which explains the main concepts introduced in the level. They were all designed by [[Chuck Sommerville]]. They can also refer to the nine tutorial levels in [[CCLP1]] or other similar levels in [[custom level set]]s  
A '''lesson level''' serves as a training level for the rest of the game, and shows most of the [[tile]]s the player can encounter. The term can refer to:
* The first eight levels of [[Chip's Challenge 1]], entitled ''Lesson 1'' through ''Lesson 8''
* The first nine levels of [[Chip's Challenge Level Pack 1|CCLP1]], though not labelled in numeric order
* Seven levels in [[Chip's Challenge 2]], entitled ''Lesson 1'' through ''Lesson 7'', though not the first seven levels
 
All of these levels contain a hint which explains the main concepts introduced in the level. The CC1 and CC2 lesson levels were all designed by [[Chuck Sommerville]], whereas the CCLP1 lesson levels were primarily designed by [[Tyler Sontag]] and Henry Potts, with just one being designed by [[J.B. Lewis]]. They can also refer to other similar levels in [[custom level set]]s.


== CC1 lesson levels ==
== CC1 lesson levels ==
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* [[Lesson 8]]: [[Gravel]], dirt as a default tile, and the [[teeth]].
* [[Lesson 8]]: [[Gravel]], dirt as a default tile, and the [[teeth]].


== Tiles not introduced in the CC1 lesson levels ==
=== Tiles not introduced in the CC1 lesson levels ===
* [[Walker]]s were first introduced in [[Nice Day]].
* [[Walker]]s were first introduced in [[Nice Day]].
* [[Clone block]]s were first introduced in [[Iceberg]].
* [[Blob]]s were first introduced in [[Blobnet]].
* [[Blob]]s were first introduced in [[Blobnet]].
* [[Paramecium|Paramecia]] were first introduced in [[Chchchips]].
* [[Paramecium|Paramecia]] were first introduced in [[Chchchips]].
* [[force floor|Random force floors]] were first introduced in [[Floorgasborg]].
* [[force floor|Random force floors]] were first introduced in [[Floorgasborg]].


==Later levelsets==
== CCLP1 lesson levels ==
Unlike Chip's Challenge 1, [[Chip's Challenge Level Pack 2]] and [[Chip's Challenge Level Pack 4]] do not have lesson levels, as they use the same devices and mechanics as the original, and are meant to be played by veteran Chipsters. However, [[Chip's Challenge Level Pack 3]] has the introductory [[Entrance Examination]], where most of the basic mechanics are put into test for newcomers. [[Chip's Challenge Level Pack 1]] contains nine tutorial levels, none with their title in the ''Lesson #'' format.
* [[Key Pyramid]]: Keys and doors, chips and sockets
* [[Slip and Slide]]: Ice and force floors, skates and suction boots
* [[Present Company]]: Fire and water, fire boots and flippers, gliders and fireballs
* [[Block Party]]: Blocks, dirt, bombs
* [[Facades]]: Blue walls, invisible walls, recessed walls
* [[When Insects Attack]]: Gravel, bugs and paramecia
* [[Under Pressure]]: Traps and brown buttons
* [[Switcheroo]]: Red buttons and clone machines, green buttons and toggle walls, blue buttons and tanks
* [[Swept Away]]: Thieves, teleports
 
=== Tiles not introduced in the CCLP1 lesson levels ===
* Teeth and walkers were first seen in [[Graduation]], though the walkers are never interacted with. The first level where the player interacts with walkers is [[The Monster Cages]].
* Random force floors were first seen in [[Tetragons]].
* Blobs were first seen in [[Square Dancing]].
* While not technically a tile, [[Chip's Checkers]] first introduced the concept of extra chips.


== CC2 lesson levels ==
== CC2 lesson levels ==
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* [[Lesson 7 (CC2 level)|Lesson 7]]: [[Logic gate]]s, [[latch]]es, and [[Wire#Counter|counter gate]]s.
* [[Lesson 7 (CC2 level)|Lesson 7]]: [[Logic gate]]s, [[latch]]es, and [[Wire#Counter|counter gate]]s.


== Tiles not introduced in the CC2 lesson levels ==
=== Tiles not introduced in the CC2 lesson levels ===
* [[Time modifier]]s were first introduced in [[Quick Time]], [[Quick Time II]], and [[Quick Time III]].
* [[Time modifier]]s were first introduced in [[Quick Time]], [[Quick Time II]], and [[Quick Time III]].
* [[Mirror Melinda]] was first introduced in [[Lookalike]].
* [[Mirror Melinda]] was first introduced in [[Lookalike]].
* [[Hook]]s and [[Tent canopy|tent canopies]] were first introduced in [[Flea Market]].
* [[Hook]]s and [[Tent canopy|tent canopies]] were first introduced in [[Flea Market]].
== Other level sets ==
Unlike Chip's Challenge 1, [[Chip's Challenge Level Pack 2|CCLP2]] and [[Chip's Challenge Level Pack 4|CCLP4]] do not have lesson levels, as they use the same devices and mechanics as the original, and are meant to be played by veteran [[Chipster]]s. However, [[Chip's Challenge Level Pack 3|CCLP3]] has the introductory [[Entrance Examination]], where most of the basic mechanics are put into test for newcomers.


== Other uses ==
== Other uses ==
Other than the official CC1 and CC2 lesson levels, the term is used to identify any level made in this style, usually introducing a concept not covered in the official lesson levels or to introduce a gimmick of a specific [[custom level set]].  For example, [[pi]]'s ''lesson 3.141592653589793238'' introduces the set's use of the digits of pi as a method of solving its levels.
Other than the official CC1 and CC2 lesson levels, the term is used to identify any level made in this style, usually introducing a concept not covered in the official lesson levels or to introduce a gimmick of a specific [[custom level set]].  For example, [[pi.dat|pi]]'s ''lesson 3.141592653589793238'' introduces the set's use of the digits of pi as a method of solving its levels.
[[Category:Terminology]]
[[Category:Terminology]]
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