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{{Infobox Game Tile | {{Infobox Game Tile | ||
|name = | |name = Blue Tank | ||
|image = [[Image:Tank N.png]]<br>[[Image:Tank W.png]][[Image:Tank S.png]][[Image:Tank E.png]] | |image = [[Image:Tank N.png]]<br>[[Image:Tank W.png]][[Image:Tank S.png]][[Image:Tank E.png]] | ||
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== Programming rules == | == Programming rules == | ||
The tank is one of the most intricately programmed monsters in [[Chip's Challenge]], alongside the [[teeth]], due to its numerous rules of turning and the two [[glitch]]es which can occur exclusively to the tank. For example, the [[Tank Top Glitch]] occurs if a tank hits a blue button after turning as a result of sliding on a ''single'' ice or force floor. Tanks sliding when a button is hit will not reverse since they are not voluntarily moving, and tanks on [[clone machine]]s will only reverse as a result of the [[Frankenstein Glitch]]. | The tank is one of the most intricately programmed monsters in [[Chip's Challenge]], alongside the [[teeth]], due to its numerous rules of turning and the two [[glitch]]es which can occur exclusively to the tank. For example, in MSCC (as this will not work in [[Tile World]]), the [[Tank Top Glitch]] occurs if a tank hits a blue button after turning as a result of sliding on a ''single'' ice or force floor. Tanks sliding when a button is hit will not reverse since they are not voluntarily moving, and tanks on [[clone machine]]s will only reverse as a result of the [[Frankenstein Glitch]]. | ||
A closely related property of tanks is when they begin a level on a [[trap]]: when their brown button is hit and the released tank cannot legally move in its pointed direction, it will be free from the trap even after the button is released. When reversed, the tank will move. In this manner, it can escape the [[Concussion Rule]] since it can turn around without hitting a wall. | A closely related property of tanks is when they begin a level on a [[trap]]: when their brown button is hit and the released tank cannot legally move in its pointed direction, it will be free from the trap even after the button is released. When reversed, the tank will move. In this manner, it can escape the [[Concussion Rule]] since it can turn around without hitting a wall. | ||
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Assuming the pink ball is ahead of the tank in the [[monster order]], it will move first. The tank is thereby blocked, and stalls where it is as the ball plays 2U 2D and then 3U 2D continuously until Chip decides to touch the [[blue button]]. This causes the tank to reverse itself onto the force floor and charge west. Assuming Chip does not use a [1/2] wait, these are the possible results: | Assuming the pink ball is ahead of the tank in the [[monster order]], it will move first. The tank is thereby blocked, and stalls where it is as the ball plays 2U 2D and then 3U 2D continuously until Chip decides to touch the [[blue button]]. This causes the tank to reverse itself onto the force floor and charge west. Assuming Chip does not use a [1/2] wait, these are the possible results: | ||
* If the pink ball is standing at | * If the pink ball is standing at (1, 3) or moving north on (1, 2), it will stall the tank again. | ||
* If the ball is at | * If the ball is at (1, 1), the tank will squeeze under the ball as it plays U or D and explode the [[bomb]]. | ||
* If the ball is on | * If the ball is on (1, 2) moving ''south'', the tank will explode the bomb. | ||
== Trivia == | == Trivia == | ||
* The first tanks in Chip's Challenge 1 were placed in [[Lesson 4]], to the left side. | * The first tanks in Chip's Challenge 1 were placed in [[Lesson 4]], to the left side. | ||
== See also == | == See also == |