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Josh has been designing levels since as early as 2004. His first goal in level design was to create a set of 210 levels. He made up to 124 levels until the computer being used at the time crashed and eventually the motherboard wiped everything clean, thus deleting the set entirely before ever being publicly released. Because of this incident, Josh refused to redesign every level, since he did not remember any of the ones he made. This ultimately led to a long hiatus. After hearing of CCLP3's submission pool, he once again started the goal in 2009 and released his first levelset; ''JoshL, ''which'' ''consists of 202 levels, most of which consist of invalid tiles and sequels to numerous CC1 levels. Because of this, none of his levels made it into CCLP3, however, one level ([[Ruined World]]) came close to being included in the set, which eventually made its way into CCLP1. In 2012, Josh went back to this set and heavily modified it to be Lynx compatible by removing 82 levels and editing some to remove invalid tiles. It was also renamed to JoshL1, although the set is still tedious and not recommended to play. Looking back at these sets, Josh realizes his errors and mistakes in design and is quite embarrassed by this set's existence. He did not officially join the Chip's Challenge community until sometime in 2012, where he was ultimately noticed.  
Josh has been designing levels since as early as 2004. His first goal in level design was to create a set of 210 levels. He made up to 124 levels until the computer being used at the time crashed and eventually the motherboard wiped everything clean, thus deleting the set entirely before ever being publicly released. Because of this incident, Josh refused to redesign every level, since he did not remember any of the ones he made. This ultimately led to a long hiatus. After hearing of CCLP3's submission pool, he once again started the goal in 2009 and released his first levelset; ''JoshL, ''which'' ''consists of 202 levels, most of which consist of invalid tiles and sequels to numerous CC1 levels. Because of this, none of his levels made it into CCLP3, however, one level ([[Ruined World]]) came close to being included in the set, which eventually made its way into CCLP1. In 2012, Josh went back to this set and heavily modified it to be Lynx compatible by removing 82 levels and editing some to remove invalid tiles. It was also renamed to JoshL1, although the set is still tedious and not recommended to play. Looking back at these sets, Josh realizes his errors and mistakes in design and is quite embarrassed by this set's existence. He did not officially join the Chip's Challenge community until sometime in 2012, where he was ultimately noticed.  


Throughout 2010, he took a break from CC and focused on various other games. After seeing its release and playing CCLP3, Josh returned to the world of CC in 2011 and began to work on another levelset, being entirely Lynx compatible from the start, under the title [[JoshL2]]. Consisting of 150 levels, this set showed a lot of improvement since his first set. Although this level set went under various updates with level arranging and replacing, the set was officially done in 2012. This levelset was also let's played by BigOto2 throughout 2011 and 2012, with 55 episodes in total and the last 13 featuring Josh as a co-host via Skype chat.  
Throughout 2010, he took a break from CC and focused on various other games. After seeing its release and playing CCLP3, Josh returned to the world of CC in 2011 and began to work on another levelset, being entirely Lynx compatible from the start, under the title JoshL2. Consisting of 150 levels, this set showed a lot of improvement since his first set. Although this level set went under various updates with level arranging and replacing, the set was officially done in 2012. This levelset was also let's played by BigOto2 throughout 2011 and 2012, with 55 episodes in total and the last 13 featuring Josh as a co-host via Skype chat.  


After finishing JoshL2, Josh felt motivated enough to work on another set of levels, which would be called ''JoshL3''. This set's goal was to hold levels of higher difficulty which JoshL2 lacked, however, because of the consistent updates to this set, this goal wasn't possible. Originally JoshL3 was set at 80 levels, however, because of the construction of another level set, it was then merged to a 149 levelset. This became an issue to some community members and to Josh himself, so 49 levels were removed and placed into Josh's reject levelset; ''JCCLPRejects, ''thus JoshL3 was official at 100 levels.
After finishing JoshL2, Josh felt motivated enough to work on another set of levels, which would be called ''JoshL3''. This set's goal was to hold levels of higher difficulty which JoshL2 lacked, however, because of the consistent updates to this set, this goal wasn't possible. Originally JoshL3 was set at 80 levels, however, because of the construction of another level set, it was then merged to a 149 levelset. This became an issue to some community members and to Josh himself, so 49 levels were removed and placed into Josh's reject levelset; ''JCCLPRejects, ''thus JoshL3 was official at 100 levels.

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