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For [[CCLP1]], [[CCLP2]] and [[CCLP3]], efforts were made so no level clone was included, but in CCLP2 one managed to make it past the rules. This level is [[Ranger Denmark]], which is a reskinned variation of [[Lesson 8]] from [[CC1]], with various different tiles replacing the more basic ones that built the original. The overlook was probably because, at the time of the set's assembling, the level didn't seem to look like any known level at all. The final level of CCLP3, [[Mr. McCallahan Presents]], contains snippets of various levels from all three official sets, including [[Special]], [[A Fleeting Memory]], and a concept from [[You Can't Teach an Old Frog New Tricks]], but contains enough original content that it was included in the set. An earlier level, [[Recurring Dream]], does the same as part of its concept, and even includes the entire 9x9 area of [[Vague Dream]] (of which, in addition, the portion containing the [[teeth]], the blocks and the 2x5 moat is replicated several times in a row in the northern section. Later on, bits and pieces of said Vague Dream area get remixed with different tiles that progressively change the original ones, such as ice in the place of water, force floors in the place of fire, fire in the place of normal floors, etc.).
For [[CCLP1]], [[CCLP2]] and [[CCLP3]], efforts were made so no level clone was included, but in CCLP2 one managed to make it past the rules. This level is [[Ranger Denmark]], which is a reskinned variation of [[Lesson 8]] from [[CC1]], with various different tiles replacing the more basic ones that built the original. The overlook was probably because, at the time of the set's assembling, the level didn't seem to look like any known level at all. The final level of CCLP3, [[Mr. McCallahan Presents]], contains snippets of various levels from all three official sets, including [[Special]], [[A Fleeting Memory]], and a concept from [[You Can't Teach an Old Frog New Tricks]], but contains enough original content that it was included in the set. An earlier level, [[Recurring Dream]], does the same as part of its concept, and even includes the entire 9x9 area of [[Vague Dream]] (of which, in addition, the portion containing the [[teeth]], the blocks and the 2x5 moat is replicated several times in a row in the northern section. Later on, bits and pieces of said Vague Dream area get remixed with different tiles that progressively change the original ones, such as ice in the place of water, force floors in the place of fire, fire in the place of normal floors, etc.).
For [[CCLP4]], while level clones ''per se'' were still outlawed, levels that reuse [[Walls Of level]] from existing compositions were allowed for their potential inclusion during voting, as their gameplay and content make them entirely different otherwise. Notably, two of the included levels not only reused the wall layouts of other two levels respectively, but were also placed in the latter ones' original level slots: [[Sevel-Layer Salad]] (level 45, walls and slot shared with CC1's [[Monster Lab]]), and [[Condo management]] (level 101, walls and slot shared with CC1's [[Apartment]]).


While the CCLP2 era of level design was the most popular for level clones, they have seen a small revival in recent years. Designers such as [[Zane Kuecks]], [[Josh Lee]], and [[Tyler Sontag]] have made many level clones that they have placed in their rejects level sets, but tend to take more of an absurdist, humorous, or unconventional approach to the level modifications.
While the CCLP2 era of level design was the most popular for level clones, they have seen a small revival in recent years. Designers such as [[Zane Kuecks]], [[Josh Lee]], and [[Tyler Sontag]] have made many level clones that they have placed in their rejects level sets, but tend to take more of an absurdist, humorous, or unconventional approach to the level modifications.


[[Category:Terminology]]
[[Category:Terminology]]
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