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Indyindeed (talk | contribs) m (Crediting designer) |
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|image = [[Image:Level 121.png|300px]] | |image = [[Image:Level 121.png|300px]] | ||
|levelset = [[Chip's Challenge 1]] | |levelset = [[Chip's Challenge 1]] | ||
|designer = M. Peter Engelbrite | |||
|level = 121 | |level = 121 | ||
|password = BPYS | |password = BPYS | ||
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}} | }} | ||
'''Perfect Match''' is the 121st level in [[Chip's Challenge 1]] | '''Perfect Match''' is the 121st level in [[Chip's Challenge 1]]. The central section is composed of three [[fireball]]s circling around and periodically touching [[green button]]s, which control a fireball [[clone machine]] below that happens to guard the [[exit]]. If the [[toggle wall]] opens for even a very brief period, Chip will not be able to get into the exit. | ||
Since Chip can't enter the middle, he has to either continue to clone fireballs incessantly until they run onto the [[trap]]s with fireballs ahead of them, causing the [[Concussion Rule]] to kick in and stop the green buttons entirely, or to synchronize the tracks to ''always'' touch the buttons at the same time. This level was designed by Peter Engelbrite, a member of [[Chuck Sommerville]]'s CC programming team, who designed it after the now-defunct computing concept of [http://en.wikipedia.org/wiki/Bubble_memory bubble memory:] "a string of bits that were continuously rotating around on a circuit" could be programmed to read specific code. <ref>"Interview with Chuck Sommerville, Designer of Chip's Challenge". ''The Midnight Post'', issue 4, April 2006.</ref> | Since Chip can't enter the middle, he has to either continue to clone fireballs incessantly until they run onto the [[trap]]s with fireballs ahead of them, causing the [[Concussion Rule]] to kick in and stop the green buttons entirely, or to synchronize the tracks to ''always'' touch the buttons at the same time. This level was designed by Peter Engelbrite, a member of [[Chuck Sommerville]]'s CC programming team, who designed it after the now-defunct computing concept of [http://en.wikipedia.org/wiki/Bubble_memory bubble memory:] "a string of bits that were continuously rotating around on a circuit" could be programmed to read specific code. <ref>"Interview with Chuck Sommerville, Designer of Chip's Challenge". ''The Midnight Post'', issue 4, April 2006.</ref> |