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Although Mishmesh appears difficult, there are easy, quick tips that will make the level easier to play. The general direction of moving is first to the south, then southwest and clockwise all the way to the east-center, and a detour to the southeast before going back to the center and exit. There are many turns throughout, and most of the paths will be even numbers of squares. There are only 13 dead ends without [[Computer chip|chips]] in them, and none of them consist only of one space.
Although Mishmesh appears difficult, there are easy, quick tips that will make the level easier to play. The general direction of moving is first to the south, then southwest and clockwise all the way to the east-center, and a detour to the southeast before going back to the center and exit. There are many turns throughout, and most of the paths will be even numbers of squares. There are only 13 dead ends without [[Computer chip|chips]] in them, and none of them consist only of one space.


Generally, blue wall levels get easier the further into the level Chip goes, for obvious reasons: there are fewer blue walls, so Chip can infer which direction to go next, and possibly the likely entrance to the next big area. As a last resort, [[ChipEdit]] is the best [[level editor]] to use, since its ''Show Blue Walls'' feature will allow you to read the map significantly easier.
Generally, blue wall levels get easier the further into the level Chip goes, for obvious reasons: there are fewer blue walls, so Chip can infer which direction to go next, and possibly the likely entrance to the next big area. As a last resort, you can use the level map below to see exactly which walls are fake and which aren't.


The entire route through Mishmesh is as such: DR 2D 3L 2D, which leads to (13, 22). Turn east first, and then come 2L 2D, (2D 5R 2U 3L) and 2L 2U to (9, 22). From here, move west to clear out the southwest room, then plow through the level: 2U 2R 5U (2R 3D) 4U 2R (2D, 2U 3R 2U 3L) 6L (2D) 2L 4D (2R 3D) 3D 2L 2U (2L 3U) 5U (2L 4U) 2U 2R 2U (2L 2U 2L 4U) 2U 4R (2U 2L 2U) 2D 2R (2D 4L 2U) 2U 4R (2D 3R 2D) R (2U 3L) 4R 6D (2R 2U 4R 4U 4L 2U 4L) 2D, all the way down to (20, 11).


The entire route through Mishmesh is as such: DR 2D 3L 2D, which is [13, 22]. Turn east first, and then come 2L 2D, (2D 5R 2U 3L) and 2L 2U to [9, 22]. From here, move west to clear out the southwest room, then plow through the level: 2U 2R 5U (2R 3D) 4U 2R (2D, 2U 3R 2U 3L) 6L (2D) 2L 4D (2R 3D) 3D 2L 2U (2L 3U) 5U (2L 4U) 2U 2R 2U (2L 2U 2L 4U) 2U 4R (2U 2L 2U) 2D 2R (2D 4L 2U) 2U 4R (2D 3R 2D) R (2U 3L) 4R 6D (2R 2U 4R 4U 4L 2U 4L) 2D, all the way down to [20, 11].
Continue 4R (2D) 2U 2R 4D 2R (2R) 2U 2R 4U 2L 2U (4U 4L, 2R 4U), and then return to (20, 11). From (20, 13), go south for two fast chips, then remove the remaining chips: 2R 3D 2R U 2R 3D (2D 2L 2U) 2R (3U 2R 3D) 3:[2D 2R 2D 2L] 2L 2U 2L 4U. Go back to (20, 11) and, with no chips left, go west and exit.


Continue 4R (2D) 2U 2R 4D 2R (2R) 2U 2R 4U 2L 2U (4U 4L, 2R 4U), and then return to [20, 11]. From [20, 13], go south for two fast chips, then remove the remaining chips: 2R 3D 2R U 2R 3D (2D 2L 2U) 2R (3U 2R 3D) 3:[2D 2R 2D 2L] 2L 2U 2L 4U. Go back to [20, 11] and, with no chips left, go west and exit.
In the [[Lynx]] version, Chip receives this [[Decade message]]: ''Chip's thick-soled shoes and pop-bottle glasses speed him through the mazes while his calculator watch keeps track of time.'' He will need it on the upcoming [[Knot]]!
 
In the [[Lynx]] version, Chip receives this [[Decade message]]: ''Chip's thick-soled shoes and pop-bottle glasses speed him through the mazes while his calculator watch keeps track of [[Time limit|time]].'' He will need it on the upcoming [[Knot]]!


==Full level map==
==Full level map==
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