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(Added full level map) |
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|image = [[Image:CCLP2 Level 77.png|300px]] | |image = [[Image:CCLP2 Level 77.png|300px]] | ||
|levelset = [[Chip's Challenge Level Pack 2]] | |levelset = [[Chip's Challenge Level Pack 2]] | ||
|designer = Paul Hobden | |||
|level = 77 | |level = 77 | ||
|password = FHQW | |password = FHQW | ||
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|difficulty ms = 3 | |difficulty ms = 3 | ||
|bold difficulty ms = 4 | |bold difficulty ms = 4 | ||
|bold complexity ms = 3 | |bold complexity ms = 3 | ||
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}} | }} | ||
'''Madd Maze''' | '''Madd Maze''' is the 77th level in [[Chip's Challenge Level Pack 2]]. While not a particularly difficult solve except for a belligerent [[glider]] clone machine, Madd Maze is a "MA[)[) M@Z£" ,as it was originally titled, with several random elements that may leave the player "madd" by the end of the level. | ||
U-turn north, wait [1] for the formation to clear and take the [[yellow key]], then play into the [[force floor]]s and D, and if the second random floor should take Chip D, take the key and move RUR, hope for >R and >U, and then force your way through the [[yellow lock]]. If Chip reaches the [[red lock]] underneath at 291.0 or 291.2, he can continue. The spare move in the latter case can be used in dodging the coming [[blob]]s. | U-turn north, wait [1] for the formation to clear and take the [[yellow key]], then play into the [[force floor]]s and D, and if the second random floor should take Chip D, take the key and move RUR, hope for >R and >U, and then force your way through the [[yellow lock]]. If Chip reaches the [[red lock]] underneath at 291.0 or 291.2, he can continue. The spare move in the latter case can be used in dodging the coming [[blob]]s. |