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Tylersontag (talk | contribs) |
Indyindeed (talk | contribs) (fixed formatting and removed pointless section about scoring) |
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|cc1 = Yes | |cc1 = Yes | ||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 107 ''(N)'' | |cc1index = 107 ''(N)''<br>108 ''(W)''<br>109 ''(S)''<br>110 ''(E)'' | ||
|multidirectional = Yes | |multidirectional = Yes | ||
|moves = Yes | |moves = Yes | ||
}} | }} | ||
'''Chip''', full name '''Chip McCallahan''', is the main character in the | '''Chip''', full name '''Chip McCallahan''', is the main character in the game [[Chip's Challenge]]. | ||
== Background == | == Background == | ||
In both [[ | In both [[MS]] and [[Lynx]], Chip is a highly intelligent "geek" who shows an affinity for puzzling. Additional back story about Chip is revealed by the [[decade message]]s. | ||
In MS, Chip was obsessed with the exclusive [[Bit Busters Club]] that [[Melinda]] ran, and wanted membership to the club. Since he was willing to do anything to get membership to the club, he was given the task of navigating through her "clubhouse" to gain exclusive access to her exclusive Club. This clubhouse is a series of 149 puzzles, or ''levels'', which generally become increasingly difficult. In Lynx, Chip wanted to join the Bit Busters Club just like in MS, but he also wanted to take Melinda out to the E-Prom (a pun on [http://en.wikipedia.org/wiki/EPROM EPROM]). | In MS, Chip was obsessed with the exclusive [[Bit Busters Club]] that [[Melinda]] ran, and wanted membership to the club. Since he was willing to do anything to get membership to the club, he was given the task of navigating through her "clubhouse" to gain exclusive access to her exclusive Club. This clubhouse is a series of 149 puzzles, or ''levels'', which generally become increasingly difficult. In Lynx, Chip wanted to join the Bit Busters Club just like in MS, but he also wanted to take Melinda out to the E-Prom (a pun on [http://en.wikipedia.org/wiki/EPROM EPROM]). | ||
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The mouse is very highly discouraged, as it is difficult to control and will usually not work properly in many situations, such as maze levels or [[teleport]] levels such as [[Blink]]. However, there are specialized uses for it, such as the [[Mouse Panel Glitch]] and [[Teleport Skip Glitch]], and when clicked on the first move of the game, a [1/2] wait is triggered. This pays unexpected dividends on [[Icehouse]], which requires Chip to wait [1/2] before stepping into the [[teleport]], and makes [[Shrinking]] slightly simpler. | The mouse is very highly discouraged, as it is difficult to control and will usually not work properly in many situations, such as maze levels or [[teleport]] levels such as [[Blink]]. However, there are specialized uses for it, such as the [[Mouse Panel Glitch]] and [[Teleport Skip Glitch]], and when clicked on the first move of the game, a [1/2] wait is triggered. This pays unexpected dividends on [[Icehouse]], which requires Chip to wait [1/2] before stepping into the [[teleport]], and makes [[Shrinking]] slightly simpler. | ||
== Other | == Other Chip tiles == | ||
In a level, there is only one moving Chip that the player can control. If there happen to be two or more Chip tiles in a level, the "real" one is determined by the first Chip tile in reverse [[reading order]]. The other Chip tiles will not be controllable, but will still cause the level to restart if any of them die in any way. Non-moving Chip tiles are completely ignored by [[monster]]s unless they run into one; [[teeth]] will only chase the moving Chip. If ''any'' Chip is killed by a monster or [[block]], the same [[Death message]] will be displayed as if the moving Chip was killed. | In a level, there is only one moving Chip that the player can control. If there happen to be two or more Chip tiles in a level, the "real" one is determined by the first Chip tile in reverse [[reading order]]. The other Chip tiles will not be controllable, but will still cause the level to restart if any of them die in any way. Non-moving Chip tiles are completely ignored by [[monster]]s unless they run into one; [[teeth]] will only chase the moving Chip. If ''any'' Chip is killed by a monster or [[block]], the same [[Death message]] will be displayed as if the moving Chip was killed. | ||
If there are no Chip tiles in a level, the game will activate the [[Non-Existence Glitch]]; see the page for more information on this complex instance. | If there are no Chip tiles in a level, the game will activate the [[Non-Existence Glitch]]; see the page for more information on this complex instance. |