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742 bytes removed ,  7 April 2019
fixed formatting and removed pointless section about scoring
m (Tylersontag moved page chip to Chip over a redirect without leaving a redirect: revert)
(fixed formatting and removed pointless section about scoring)
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|cc1 = Yes
|cc1 = Yes
|cc2 = Yes
|cc2 = Yes
|cc1index  = 107 ''(N)'', 108 ''(W)'', 109 ''(S)'', 110 ''(E)''
|cc1index  = 107 ''(N)''<br>108 ''(W)''<br>109 ''(S)''<br>110 ''(E)''
|multidirectional = Yes
|multidirectional = Yes
|moves = Yes
|moves = Yes
}}
}}


'''Chip''', full name '''Chip McCallahan''', is the main character in the [[Chip's Challenge]] game.
'''Chip''', full name '''Chip McCallahan''', is the main character in the game [[Chip's Challenge]].
 
Chip can be killed indefinitely, never dying permanently, but each death decreases the [[Chip's Challenge scoring|points]] available on the level unless it is [[Clock setting|reset]]. It follows that the use of either clock setting or [[Fullsec]] is ''very'' desirable, and it is indispensable to the expert or even intermediate Chipster.
 
It can be determined if a player does not have the full level bonus on all levels by looking at their total score; all scores that have full level bonuses on all levels end in 0, although not all scores that end in zero have full level bonuses on all levels.
 
In [[Chip's Challenge 2]], [[Melinda]] becomes a playable character on certain levels, however Chip remains the main character.


== Background ==
== Background ==


In both [[MS Ruleset|MS]] and [[Lynx Ruleset|Lynx]], Chip is a highly intelligent "geek" who shows an affinity for puzzling. Additional back story about Chip is revealed by the [[Decade message]]s.
In both [[MS]] and [[Lynx]], Chip is a highly intelligent "geek" who shows an affinity for puzzling. Additional back story about Chip is revealed by the [[decade message]]s.


In MS, Chip was obsessed with the exclusive [[Bit Busters Club]] that [[Melinda]] ran, and wanted membership to the club. Since he was willing to do anything to get membership to the club, he was given the task of navigating through her "clubhouse" to gain exclusive access to her exclusive Club. This clubhouse is a series of 149 puzzles, or ''levels'', which generally become increasingly difficult. In Lynx, Chip wanted to join the Bit Busters Club just like in MS, but he also wanted to take Melinda out to the E-Prom (a pun on [http://en.wikipedia.org/wiki/EPROM EPROM]).
In MS, Chip was obsessed with the exclusive [[Bit Busters Club]] that [[Melinda]] ran, and wanted membership to the club. Since he was willing to do anything to get membership to the club, he was given the task of navigating through her "clubhouse" to gain exclusive access to her exclusive Club. This clubhouse is a series of 149 puzzles, or ''levels'', which generally become increasingly difficult. In Lynx, Chip wanted to join the Bit Busters Club just like in MS, but he also wanted to take Melinda out to the E-Prom (a pun on [http://en.wikipedia.org/wiki/EPROM EPROM]).
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The mouse is very highly discouraged, as it is difficult to control and will usually not work properly in many situations, such as maze levels or [[teleport]] levels such as [[Blink]]. However, there are specialized uses for it, such as the [[Mouse Panel Glitch]] and [[Teleport Skip Glitch]], and when clicked on the first move of the game, a [1/2] wait is triggered. This pays unexpected dividends on [[Icehouse]], which requires Chip to wait [1/2] before stepping into the [[teleport]], and makes [[Shrinking]] slightly simpler.
The mouse is very highly discouraged, as it is difficult to control and will usually not work properly in many situations, such as maze levels or [[teleport]] levels such as [[Blink]]. However, there are specialized uses for it, such as the [[Mouse Panel Glitch]] and [[Teleport Skip Glitch]], and when clicked on the first move of the game, a [1/2] wait is triggered. This pays unexpected dividends on [[Icehouse]], which requires Chip to wait [1/2] before stepping into the [[teleport]], and makes [[Shrinking]] slightly simpler.


== Other Chips ==
== Other Chip tiles ==


In a level, there is only one moving Chip that the player can control. If there happen to be two or more Chip tiles in a level, the "real" one is determined by the first Chip tile in reverse [[reading order]]. The other Chip tiles will not be controllable, but will still cause the level to restart if any of them die in any way. Non-moving Chip tiles are completely ignored by [[monster]]s unless they run into one; [[teeth]] will only chase the moving Chip. If ''any'' Chip is killed by a monster or [[block]], the same [[Death message]] will be displayed as if the moving Chip was killed.
In a level, there is only one moving Chip that the player can control. If there happen to be two or more Chip tiles in a level, the "real" one is determined by the first Chip tile in reverse [[reading order]]. The other Chip tiles will not be controllable, but will still cause the level to restart if any of them die in any way. Non-moving Chip tiles are completely ignored by [[monster]]s unless they run into one; [[teeth]] will only chase the moving Chip. If ''any'' Chip is killed by a monster or [[block]], the same [[Death message]] will be displayed as if the moving Chip was killed.


If there are no Chip tiles in a level, the game will activate the [[Non-Existence Glitch]]; see the page for more information on this complex instance.
If there are no Chip tiles in a level, the game will activate the [[Non-Existence Glitch]]; see the page for more information on this complex instance.
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