Please create an account or Login! Have fun!

Teleblock: Difference between revisions

Jump to navigation Jump to search
169 bytes removed ,  8 April 2019
m
removed outdated trivia
m (Tylersontag moved page teleblock to Teleblock over a redirect without leaving a redirect: revert)
m (removed outdated trivia)
Line 20: Line 20:
|bold complexity lynx = 3}}
|bold complexity lynx = 3}}


'''Teleblock''' is the 14th level in [[Chip's Challenge 1]]. Here, Chip collects the [[red key]] given for free (due to [[boosting]], D >LRL D is [1] faster than 2L 2D), [[teleport]]s to a second room, and uses it to open up four rooms of [[block]]s, which replenish the keys, and then use the eight blocks to reach the four chips in a third room, two blocks a chip. The level has a couple of tricks to it; the [[red lock]] on the right does not have a red key to replenish the used key, requiring it to be the last room opened (this can be seen from outside the locked rooms), and Chip cannot follow the blocks directly himself or with another block because that would push them into a corner.
'''Teleblock''' is the 14th level in [[Chip's Challenge 1]]. Here, [[Chip]] collects the [[red key]] given for free (due to [[boosting]], D >LRL D is [1] faster than 2L D), [[teleport]]s to a second room, and uses it to open up four rooms of [[block]]s, which replenish the keys, and then use the eight blocks to reach the four [[Computer chip|chips]] in a third room, two blocks a chip. The level has a couple of tricks to it; the [[red lock]] on the right does not have a red key to replenish the used key, requiring it to be the last room opened, and Chip cannot follow the blocks directly himself or with another block because that would push them into a corner.


The 204 route requires Chip to enter the [[water]] room only three times, pushing two blocks in the first time and three the next two; because only one block can enter from the north lock, Chip must push the lead block 2D, then the rear block 4L, to collect another red key and open the west side to add a second block. Teleport >U and attack the southeast chip, then slide >LRLRL, teleport a block east and repeat the same 2U/4R maneuver below such that Chip can access the east side for a third block. Slide >D and move clockwise to remove three water spaces, but leave the fourth block alone until after the remaining north, east and south blocks are pushed in, such that a slide >R will allow Chip to collect all four chips at once, ending in the northeast. Jump south into the exit and leave.
The 204 route requires Chip to enter the [[water]] room only three times, pushing two blocks in the first time and three the next two; because only one block can enter from the north lock, Chip must push the lead block 2D, then the rear block 4L, to collect another red key and open the west side to add a second block. Teleport >U and attack the southeast chip, then slide >LRLRL, teleport a block east and repeat the same 2U/4R maneuver below such that Chip can access the east side for a third block. Slide >D and move clockwise to remove three water spaces, but leave the fourth block alone until after the remaining north, east and south blocks are pushed in, such that a slide >R will allow Chip to collect all four chips at once, ending in the northeast. Jump south into the [[exit]] and leave.
 
== Trivia ==
 
* The previous 203 record is currently the longest-standing broken record, having existed from January 25, 1998 to June 15, 2009.


==Full level map==
==Full level map==
Administrators, trusted-editors
1,422

edits

Navigation menu