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23 bytes added ,  9 April 2019
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→‎Features: Fixed a link to a redirect (Data resetting)
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* CCEdit features two tile pickers.  One has all tiles in the same window, similar to [[ChipEdit]]. In the other tiles are divided into six folders to make navigating easier: Standard, Obstacles, Doors, Items, Miscellaneous, and Special (Advanced).
* CCEdit features two tile pickers.  One has all tiles in the same window, similar to [[ChipEdit]]. In the other tiles are divided into six folders to make navigating easier: Standard, Obstacles, Doors, Items, Miscellaneous, and Special (Advanced).
* The level name, password, [[time limit]], [[hint]] text, and [[computer chip]] counter can be edited and viewed easier, without diving into the menus. Also added is a ''Count'' feature, which automatically sets the chips left counter to the number of chips existing (note that this includes ''all'' chips, including ones that can't be picked up). An "available" counter was added later into ChipEdit, although there was no automatic setting feature.
* The level name, password, [[time limit]], [[hint]] text, and [[computer chip]] counter can be edited and viewed easier, without diving into the menus. Also added is a ''Count'' feature, which automatically sets the chips left counter to the number of chips existing (note that this includes ''all'' chips, including ones that can't be picked up). An "available" counter was added later into ChipEdit, although there was no automatic setting feature.
* CCEdit allows players to create custom button connections and monster list entries by manually specifying map coordinates, even if such connections would not work in-game.  This can be especially useful for [[(x,32)]] clone machine connections, commonly found in [[insane level]]s.
* CCEdit allows players to create custom button connections and monster list entries by manually specifying map coordinates, even if such connections would not work in-game.  This can be especially useful for [[Data resetting|data resetting]] clone machine connections, commonly found in [[insane level]]s.
* CCEdit natively supports [[PGChip]].
* CCEdit natively supports [[PGChip]].
* CCEdit is the only level editor to provide a pre-compiled binary for macOS.  A Windows is also available; Linux users will be required to compile it themselves.
* CCEdit is the only level editor to provide a pre-compiled binary for macOS.  A Windows is also available; Linux users will be required to compile it themselves.
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