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Multiple Tank Glitch: Difference between revisions

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→‎Tile morphing algorithm: Added a diagram of tile groups for the glitch
m (Tylersontag moved page multiple Tank Glitch to Multiple Tank Glitch over redirect: revert)
(→‎Tile morphing algorithm: Added a diagram of tile groups for the glitch)
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In the second example, the west force floor is the first tile in the group [[Force floor|Force floor W]], [[Exit]], [[Blue lock]], [[Red lock]]. As [[Red lock]] is the tile that is designated "east" in this group, this is what the west force floor turns into as it slides east. By extension, one can expect that if the second example were flipped so that the west force floor now slides west, it will turn into an exit (which is the "west" tile of its group), and this is indeed what happens.
In the second example, the west force floor is the first tile in the group [[Force floor|Force floor W]], [[Exit]], [[Blue lock]], [[Red lock]]. As [[Red lock]] is the tile that is designated "east" in this group, this is what the west force floor turns into as it slides east. By extension, one can expect that if the second example were flipped so that the west force floor now slides west, it will turn into an exit (which is the "west" tile of its group), and this is indeed what happens.
[[File:MTG Tile Groups.png]]
This diagram shows many possible tiles that can be created using the glitch. Each group of 4 tiles is outlined in a unique color, where the topmost tile in the section would be the "north" tile, followed by "west", "south", and "east". Using this diagram one can predict that if the tank starts on a [[Ice|SW Ice Corner]] and moves south, the ice corner will turn into a fake blue wall.


==Levels that use the glitch==
==Levels that use the glitch==
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