trusted-editors
544
edits
Please create an account or Login! Have fun!
(Turns out any buried north object that can clone will cause a data reset) |
|||
Line 17: | Line 17: | ||
* '''[14, 32]''' stores the current keystroke's buffer state: 1 if a keystroke is in buffer (more than one keystroke has been attempted within one turn) and 0 if it is not. | * '''[14, 32]''' stores the current keystroke's buffer state: 1 if a keystroke is in buffer (more than one keystroke has been attempted within one turn) and 0 if it is not. | ||
* '''[18, 32]''' and '''[20, 32]''' store the x- and y-directions of the keystroke. Note that one of these must always be zero. | * '''[18, 32]''' and '''[20, 32]''' store the x- and y-directions of the keystroke. Note that one of these must always be zero. | ||
* '''[22, 32]''' stores Chip's [[Death message|autopsy report]]: | * '''[22, 32]''' stores Chip's [[Death message|autopsy report]] (of note is that this is the only reset that ''requires'' a north clone block and not any creature): | ||
** 0. Alive | ** 0. Alive | ||
** 1. [[Water|Drowned]] | ** 1. [[Water|Drowned]] | ||
Line 28: | Line 28: | ||
* '''[28, 32]''' stores the amount of monsters in the monster list before the player starts playing the level. | * '''[28, 32]''' stores the amount of monsters in the monster list before the player starts playing the level. | ||
* '''[30, 32]''' and '''[31, 32]''' store the coordinates of the initial position of the first monster in the [[monster list]]. | * '''[30, 32]''' and '''[31, 32]''' store the coordinates of the initial position of the first monster in the [[monster list]]. | ||
== Necessary configuration== | == Necessary configuration== | ||