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Twice Step Glitch: Difference between revisions

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This demonstration level has a time limit of 1, and is unsolvable with the keyboard: Chip will die on the square before the exit before he can boost. However, if Chip clicks on the exit while sliding to buffer a mouse boost in advance, the boost will occur ''before'' the end of the move, allowing him to exit before the timer ticks down. This can save 0.1s on any level featuring a boost into an exit.
This demonstration level has a time limit of 1, and is unsolvable with the keyboard: Chip will die on the square before the exit before he can boost. However, if Chip clicks on the exit while sliding to buffer a mouse boost in advance, the boost will occur ''before'' the end of the move, allowing him to exit before the timer ticks down. This can save 0.1s on any level featuring a boost into an exit.


== Tile World ==
<!--== Tile World ==


At this writing, [[Tile World]] does not recognize the Twice Step Glitch. <!--...due to an inaccuracy in when mouse moves are handled. Tile World (as of versions 1.3.2 and 2.2) will always process a mouse click on the second half of a move, which prevents both mouse boosting and moving twice between sliplist updates.-->
At this writing, [[Tile World]] does not recognize the Twice Step Glitch....due to an inaccuracy in when mouse moves are handled. Tile World (as of versions 1.3.2 and 2.2) will always process a mouse click on the second half of a move, which prevents both mouse boosting and moving twice between sliplist updates.-->


== See also ==
== See also ==
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