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Multiple Tank Glitch: Difference between revisions

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(→‎Possible tile morphs: Added more info on "cloning" Chip and monsters using the glitch)
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This diagram shows many possible tiles that can be created using the glitch. Each group of 4 tiles is outlined in a unique color, where the topmost tile in the section would be the "north" tile, followed by "west", "south", and "east". Using this diagram, one can predict that if the tank starts on a SW [[ice]] corner and moves south, the ice corner will turn into a fake [[blue wall]]. If it instead moved east, it would become a ''real'' blue wall, and if it moved north, the ice corner would remain the same tile.
This diagram shows many possible tiles that can be created using the glitch. Each group of 4 tiles is outlined in a unique color, where the topmost tile in the section would be the "north" tile, followed by "west", "south", and "east". Using this diagram, one can predict that if the tank starts on a SW [[ice]] corner and moves south, the ice corner will turn into a fake [[blue wall]]. If it instead moved east, it would become a ''real'' blue wall, and if it moved north, the ice corner would remain the same tile.


There are also other tiles that can be created which cannot be achieved through simply morphing a tile one time (these tiles have dotted outlines). If a real blue wall created using the glitch is bumped into while it is sliding, it will morph into a water tile, as this is the designated "east" tile of the group the regular wall is in - [[Floor]], [[Wall]], [[Computer chip]], [[Water]]. If a [[block]] is pushed into the water tile as it is sliding, it will become [[dirt]] and can then morph into a south or east [[thin wall]]. It can also morph into another block if it slides to the south, though once it does the tile will not be able to morph again. Further more if a water tile is created by bumping into a sliding real blue wall, if Chip has flippers he can enter this sliding water, at which point it will morph into a Swimming Chip tile, leaving Chip on a floor in the space it previously occupied. Monsters and Chip can also be turned into sliding tiles (although these will stop morphing after the initial morph to a monster) by having the monster or Chip step onto a sliding tile they can occupy such as a floor, interestingly this leaves behind a copy of the monster on a floor tile while also having a tile version of the monster continue on the tile's original path.
There are also other tiles that can be created which cannot be achieved through simply morphing a tile one time (these tiles have dotted outlines). If a real blue wall created using the glitch is bumped into while it is sliding, it will morph into a water tile, as this is the designated "east" tile of the group the regular wall is in - [[Floor]], [[Wall]], [[Computer chip]], [[Water]]. If a [[block]] is pushed into the water tile as it is sliding, it will become [[dirt]] and can then morph into a south or east [[thin wall]]. It can also morph into another block if it slides to the south, though once it does the tile will not be able to morph again.
 
Furthermore, if Chip has [[flippers]], he can step on a sliding water tile without being killed, at which point it will morph into a [[Swimming Chip]] tile, leaving Chip on a floor in the space it previously occupied. Monsters and Chip can also be turned into sliding tiles by having the monster or Chip step onto a sliding tile they can occupy such as a floor; although this will also not allow for further tile morphing. Interestingly, this leaves behind a copy of the monster on a floor tile while the original monster continues down its path, after which the monster that was sliding will begin to move around normally. If a Chip or Swimming Chip tile created with the glitch is killed, the game will act as if the real Chip has been killed, similar to the effect if multiple Chip tiles are placed in a level.
[[Category:Glitches]]
[[Category:Glitches]]
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