Administrators, trusted-editors
1,422
edits
Please create an account or Login! Have fun!
Indyindeed (talk | contribs) m (minor edits) |
|||
Line 1: | Line 1: | ||
An '''item''' is a [[tile]] which [[Chip]] or [[Melinda]] can collect and store in their inventory. Aside from [[key]]s and [[computer chip]]s which have separate inventories, players can hold at most four items in their inventory at once. Although the computer chip is technically an item, it does not appear in the player's inventory like the other items. | An '''item''' is a [[tile]] which [[Chip]] or [[Melinda]] can collect and store in their inventory. Aside from [[key]]s and [[computer chip]]s which have separate inventories, players can hold at most four items in their inventory at once. Although the computer chip is technically an item, it does not appear in the player's inventory like the other items. | ||
There are specific tiles which are ''not'' considered items even though Chip can remove them: [[socket]]s, [[dirt]], fake [[blue wall]]s, [[lock]]s, etc. are not items. Chip can also move [[block]]s, but they are not considered items. | There are specific tiles which are ''not'' considered items even though Chip can remove them: [[socket]]s, [[dirt]], fake [[blue wall]]s, [[lock]]s, etc. are not items. Chip can also move [[block]]s, but they are not considered items. | ||
Line 17: | Line 15: | ||
== Properties of items in CC2 == | == Properties of items in CC2 == | ||
Most of the original properties of items apply in [[Chip's Challenge 2]], | Most of the original properties of items apply in [[Chip's Challenge 2]]; however, the sequel also included multiple new items and mechanics. If the player attempts to pick up a fifth item, the last item in the player inventory is dropped to accommodate the new item. Players can also choose to rotate through the items in their inventory ('C' on the keyboard by default) and drop the last item in their inventory ('Q' on the keyboard by default). | ||
Another new mechanic in CC2 is certain [[monster]]s ([[ghost]]s, [[rover]]s and [[player mirror]]s) and items (dropped [[time bomb]]s) maintain their own inventory | Another new mechanic in CC2 is certain [[monster]]s ([[ghost]]s, [[rover]]s and [[player mirror]]s) and items (dropped [[time bomb]]s) maintain their own inventory separate from the player inventory and can also pick up items. In many cases, monsters can then use these items as the player would. All monsters have the ability to pick up [[blue key]]s. | ||
The solution to a number of CC2 puzzles involve strategically dropping items or passing items to monster inventories, allowing monsters to solve portions of the puzzle on the player's behalf. | The solution to a number of CC2 puzzles involve strategically dropping items or passing items to monster inventories, allowing monsters to solve portions of the puzzle on the player's behalf. | ||
== Items in both versions == | == Items in both versions == | ||
The following items appear in both [[Chip's Challenge 1]] and [[Chip's Challenge 2]] | The following items appear in both [[Chip's Challenge 1]] and [[Chip's Challenge 2]]: | ||
=== Fire boots === | === Fire boots === | ||
Line 41: | Line 37: | ||
'''Fire boots''' allow [[Chip]] or [[Melinda]] to walk across [[fire]] safely. They do not, however, protect them from any [[fireball]]s that may be in the fire. | '''Fire boots''' allow [[Chip]] or [[Melinda]] to walk across [[fire]] safely. They do not, however, protect them from any [[fireball]]s that may be in the fire. | ||
The original Atari Lynx game also uses a "heat shield" instead of fire boots, as seen by the different [[hint]] in [[Lesson 3]]. | |||
{{clear}} | {{clear}} | ||
Line 58: | Line 52: | ||
}} | }} | ||
'''Flippers''' allow [[Chip]] or [[Melinda]] to swim through [[water]] safely if they are unable to use | '''Flippers''' allow [[Chip]] or [[Melinda]] to swim through [[water]] safely if they are unable to or do not wish to use blocks. Flippers do not, however, protect them from any [[glider]]s that may be swimming nearby. In [[Lynx]], instead of flippers, a "water shield" is used, as seen by the different [[hint]] in [[Lesson 3]]. | ||
{{clear}} | {{clear}} | ||
Line 101: | Line 95: | ||
|name = Bowling ball | |name = Bowling ball | ||
|image = [[Image:BowlingBall1.png]] [[Image:BowlingBall2.png]] | |image = [[Image:BowlingBall1.png]] [[Image:BowlingBall2.png]] | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = Yes | |multidirectional = Yes | ||
|moves = Yes | |moves = Yes | ||
Line 118: | Line 110: | ||
|name = Bribe | |name = Bribe | ||
|image = [[Image:Bribe.png]] | |image = [[Image:Bribe.png]] | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
Line 136: | Line 126: | ||
|name = Helmet | |name = Helmet | ||
|image = [[Image:Helmet.png]] | |image = [[Image:Helmet.png]] | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
Line 151: | Line 139: | ||
|name = Hiking boots | |name = Hiking boots | ||
|image = [[Image:HikingBoots.png]] | |image = [[Image:HikingBoots.png]] | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
Line 166: | Line 152: | ||
|name = Hook | |name = Hook | ||
|image = [[Image:Hook.png]] | |image = [[Image:Hook.png]] | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
Line 181: | Line 165: | ||
|name = Lightning Bolt | |name = Lightning Bolt | ||
|image = [[Image:LightningBolt.png]] | |image = [[Image:LightningBolt.png]] | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
Line 195: | Line 177: | ||
|name = Railroad sign | |name = Railroad sign | ||
|image = [[Image:RRSign.png]] | |image = [[Image:RRSign.png]] | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
Line 210: | Line 190: | ||
|name = Secret eye | |name = Secret eye | ||
|image = [[Image:SecretEye.png]] | |image = [[Image:SecretEye.png]] | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
Line 225: | Line 203: | ||
|name = Speed boots | |name = Speed boots | ||
|image = [[Image:SpeedBoots.png]] | |image = [[Image:SpeedBoots.png]] | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
The '''speed boots ''' allow [[Chip]] or [[Melinda]] to walk at | The '''speed boots ''' allow [[Chip]] or [[Melinda]] to walk at twice their normal speed. The same is true for their [[player mirror|mirrors]] as well as bowling balls and ghosts. [[Rover]]s will walk at five tiles per second, just like regular monsters. Speed boots have no impact when sliding on [[force floor]]s or [[ice]]. | ||
[[Lesson 6 (CC2 level)|Lesson 6]] is the only official level that uses speed boots. | [[Lesson 6 (CC2 level)|Lesson 6]] is the only official level that uses speed boots. | ||
Line 242: | Line 218: | ||
|name = Steel foil | |name = Steel foil | ||
|image = [[Image:Foil.png]] | |image = [[Image:Foil.png]] | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
'''Steel foil''', commonly shortened to '''foil''', allows [[Chip]], [[Melinda]], [[mirror | '''Steel foil''', commonly shortened to '''foil''', allows [[Chip]], [[Melinda]], [[player mirror]]s, the [[ghost]], and the [[rover]] to change normal [[wall]]s and real [[blue wall]]s into [[steel wall]]s by pushing on them. Walls can also have steel [[wall slapping|slapped onto them]]. | ||
{{clear}} | {{clear}} | ||
Line 257: | Line 231: | ||
|name = Time bomb | |name = Time bomb | ||
|image = [[Image:TimeBomb.png]] | |image = [[Image:TimeBomb.png]] | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
{{main|Time bomb}} | {{main|Time bomb}} | ||
The '''time bomb ''', also known as '''dynamite''', is an [[item]] introduced in [[Chip's Challenge 2]]. When dropped by [[Chip]] or [[Melinda]], the time bomb will count down for about four seconds before exploding; the countdown starts after the player has stepped off it. | The '''time bomb''', also known as '''dynamite''', is an [[item]] introduced in [[Chip's Challenge 2]]. When dropped by [[Chip]] or [[Melinda]], the time bomb will count down for about four seconds before exploding; the countdown starts after the player has stepped off it. | ||
{{clear}} | {{clear}} | ||
Line 273: | Line 244: | ||
|name = Yellow teleport | |name = Yellow teleport | ||
|image = [[Image:YellowTeleport.gif]] | |image = [[Image:YellowTeleport.gif]] | ||
|cc2 = Yes | |cc2 = Yes | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
{{main|Yellow teleport}} | {{main|Yellow teleport}} | ||
The '''yellow teleport''' is technically a terrain tile, but if the exit directions for all yellow teleports are blocked, the player or moving tile will collect the yellow teleport in their inventory as if it were an item. | The '''yellow teleport''' is technically a terrain tile, but if the exit directions for all yellow teleports are blocked, the player or moving tile will collect the yellow teleport in their inventory as if it were an item. |