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Chip's Challenge Level Designer: Difference between revisions

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== Features exclusive to CCLD ==
== Features exclusive to CCLD ==
* Neither ChipEdit nor CCEdit will show two identical tiles that look the same, such as [[dirt]], [[gravel]], [[ice]], [[water]], [[fire]], and [[computer chip]]s, on the same square; the cursor has to reach the square itself to determine that the tiles exist. In CCLD, however, a smaller version of the lower layer's tile is displayed, such that a duplicated tile such as ice underneath ice has a square black line around the tile: [[File:Icyice.png]]
* Neither ChipEdit nor CCEdit will show two identical tiles that look the same, such as [[dirt]], [[gravel]], [[ice]], [[water]], [[fire]], and [[computer chip]]s, on the same square; the cursor has to reach the square itself to determine that the tiles exist. In CCLD, however, a smaller version of the lower layer's tile is displayed, such that a duplicated tile such as ice underneath ice has a square black line around the tile: [[File:Icy under Ice.png]]
* CCLD has a "Replace tiles" command, which allows for all instances of one specific tile on both layers to be replaced with a different tile. These two tiles are selected based on which tiles are currently loaded for placing, shown in the ''Left'' and ''Right'' squares below the tile folders and the level list. Replace Tiles is a quick way to completely erase a tile from a level or to switch them to different types of tiles, such as fire to water to make a level Lynx-compatible.
* CCLD has a "Replace tiles" command, which allows for all instances of one specific tile on both layers to be replaced with a different tile. These two tiles are selected based on which tiles are currently loaded for placing, shown in the ''Left'' and ''Right'' squares below the tile folders and the level list. Replace Tiles is a quick way to completely erase a tile from a level or to switch them to different types of tiles, such as fire to water to make a level Lynx-compatible.
* Unlike previous editors, CCLD allows the viewer to select only one layer at a time to view, or both. This helps with catching some unintentionally buried tiles.
* Unlike previous editors, CCLD allows the viewer to select only one layer at a time to view, or both. This helps with catching some unintentionally buried tiles.
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