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{{Infobox | {{Infobox Tile | ||
|cc1 = Yes | |cc1 = Yes | ||
|cc1index = 54, 55, 56 | |cc1index = 54, 55, 56 | ||
|multidirectional = No | |multidirectional = No | ||
Line 11: | Line 8: | ||
'''Not used''' tiles, also called '''Unused''' tiles, are tiles with the index of 54, 55, and 56. These tiles have the same properties of [[invisible wall]]s. These tiles are not seen in [[CC1]], but they occasionally are seen in [[custom level set]]s. They have no purpose within the game, and because of this, [[David Stolp]] created a patch which turns the unused 56 tile into an [[ice block]]. | '''Not used''' tiles, also called '''Unused''' tiles, are tiles with the index of 54, 55, and 56. These tiles have the same properties of [[invisible wall]]s. These tiles are not seen in [[CC1]], but they occasionally are seen in [[custom level set]]s. They have no purpose within the game, and because of this, [[David Stolp]] created a patch which turns the unused 56 tile into an [[ice block]]. | ||
Since they are never used in the game, and therefore never mentioned in it or in the help file, the naming of these tiles was left up to the creator of [[level editor]]s. In [[ChipEdit]], all three tiles are referred to as ''NOT USED''. In [[Chip's Workshop]] these tiles are simply called ''invalid''. In [[CCEdit]], they also referred to as ''Not used''. However, unlike in Chipedit which uses the actual appearance of the tile within the editor, CCEdit uses these graphics for the tiles. | Since they are never used in the game, and therefore never mentioned in it or in the help file, the naming of these tiles was left up to the creator of [[level editor]]s. In [[ChipEdit]], all three tiles are referred to as ''NOT USED''. In [[Chip's Workshop]] these tiles are simply called ''invalid''. In [[CCEdit]], they also referred to as ''Not used''. However, unlike in Chipedit which uses the actual appearance of the tile within the editor, CCEdit uses these graphics for the tiles. | ||
The numbers ''36'', ''37'', and ''38'' refer to these tiles' indexes in hex. These graphics are also used in [[CCLD]]. However, CCLD refers to them as ''Unused'' and also replaces the unused 56 (38 in hex) with the ice block. In Tile World, the unused tile is Lynx death explosion. | The numbers ''36'', ''37'', and ''38'' refer to these tiles' indexes in hex. These graphics are also used in [[CCLD]]. However, CCLD refers to them as ''Unused'' and also replaces the unused 56 (38 in hex) with the ice block. In Tile World, the unused tile is Lynx death explosion. |