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56 bytes removed ,  21 May 2019
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{{Infobox Game Tile
{{Infobox Tile
|name = Force floor
|image cc1 = [[File:Force Floor N.png]]<br/>[[File:Force Floor W.png]][[File:Force Floor Random.png]][[File:Force Floor E.png]]<br/>[[File:Force Floor S.png]]
|image = [[Image:Force Floor N.png]]<br />[[Image:Force Floor W.png]][[Image:Force Floor Random.png]][[Image:Force Floor E.png]]<br />[[Image:Force Floor S.png]]<br />[[Image:Force Floor N.png]]<br />[[Image:Force Floor W.png]][[Image:Force-Floor-Random-CC2.gif]][[Image:Force Floor E.png]]<br />[[Image:Force Floor S.png]]
|image cc2 = [[File:Force Floor N.png]]<br />[[File:Force Floor W.png]][[File:Force-Floor-Random-CC2.gif]][[File:Force Floor E.png]]<br />[[File:Force Floor S.png]]
|cc1 = Yes
|cc1 = Yes
|cc2 = Yes
|cc2 = Yes
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}}
}}


[[Image:Force Floor E.png]] A '''force floor''' is a [[sliding tile]] that differs from [[ice]] in two different ways. Unlike ice, the direction of a force floor is determined by the direction of its contours, and Chip can step off force floors in ''any'' legal direction when specific conditions apply.  Chip can walk on force floors the same way he walks on ordinary floors with a pair of [[suction boots]], but at the expense of moving at only 5 [[m/s]].
A '''force floor''' is a [[sliding tile]] that differs from [[ice]] in two different ways. Unlike ice, the direction of a force floor is determined by the direction of its contours, and Chip can step off force floors in ''any'' legal direction when specific conditions apply.  Chip can walk on force floors the same way he walks on ordinary floors with a pair of [[suction boots]], but at the expense of moving at only 5 [[m/s]].


== MS ==
== MS ==
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== Random force floors ==
== Random force floors ==
Force floors that are shaped in a spiral-like formation are ''random'' force floors, which take Chip and [[block]]s in a random direction; [[monster]]s treat random force floors as acting walls in the MS ruleset only. Its override conditions are identical to normal force floors. In Lynx and CC2, random force floors circle clockwise in their chosen direction. In versions 1.3.1 and above of [[Tile World]], the player can choose the direction the first random force floor will take using the F key.
Force floors that are shaped in a spiral-like formation are ''random'' force floors, which take Chip and [[block]]s in a random direction; [[monster]]s treat random force floors as acting walls in the MS ruleset only. Its override conditions are identical to normal force floors. In Lynx and CC2, random force floors circle clockwise in their chosen direction. In versions 1.3.1 and above of [[Tile World]], the player can choose the direction the first random force floor will take using the F key.


== In action ==
== In action ==
A demonstration of the properties of force floors can be found in the diagram below:
A demonstration of the properties of force floors can be found in the diagram below:


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== Trivia ==
== Trivia ==
* In the original Lynx game, the force floors were magnetic floors forcing Chip to follow their movement, and the boot was a magnet allowing Chip to repel their force and move normally.
* In the original Lynx game, the force floors were magnetic floors forcing Chip to follow their movement, and the boot was a magnet allowing Chip to repel their force and move normally.


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