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== Optimizing == | == Optimizing == | ||
While Andrew arrived on the CC scene in 2001, by which time the CC1 records were mostly taken, he has spent two and a half years as the record holder on [[Doublemaze]]. As CCLP2 was released noticably later, he currently holds seven CCLP2 records including two | While Andrew arrived on the CC scene in 2001, by which time the CC1 records were mostly taken, he has spent two and a half years as the record holder on [[Doublemaze]]. As CCLP2 was released noticably later, he currently holds seven CCLP2 records including two joint bolds, has previously held records to six others, and has also confirmed many other well-known records in both sets. Andrew's most famous achievement in CC1 may be the confirmation, and near-breaking, of [[Blobnet]]'s bold of 434; this 435.0 route was famously bungled at the last second to drop him away from what was then outright first place. (This time would take 189 more days for someone to actually reach.) | ||
Also famously, he worked heavily on [[random-element]] levels in [[CCLP2]], such as [[Mads' Rush II]] and [[Lot of Danger]], to prove that their [[Melinda]] times were possible; only the former has been claimed. Most well-known of all is his work on an old 476 route to [[Keep Trying]] from CCLP2, which has become an intense study of angling each [[toggle wall]] to the proper frequency while moving through random [[force floor]]s to squeeze second upon second out of the route. Despite these studies, Andrew maintains a profound distaste for [[random element]]s in the logic-based Chip's Challenge, equaling that of [[rockdet|Rock Genereux]]'s dislike of [[Invalid tile|"treachery"]]. | Also famously, he worked heavily on [[random-element]] levels in [[CCLP2]], such as [[Mads' Rush II]] and [[Lot of Danger]], to prove that their [[Melinda]] times were possible; only the former has been claimed. Most well-known of all is his work on an old 476 route to [[Keep Trying]] from CCLP2, which has become an intense study of angling each [[toggle wall]] to the proper frequency while moving through random [[force floor]]s to squeeze second upon second out of the route. Despite these studies, Andrew maintains a profound distaste for [[random element]]s in the logic-based Chip's Challenge, equaling that of [[rockdet|Rock Genereux]]'s dislike of [[Invalid tile|"treachery"]]. |